# Set up the Pick/Drop Component

## Setup

If you are using the included character (Steve) prefab, this will already be done for you.

If you are using your own character then you can follow these steps:\
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1\. Add the Pick Up - Drop and Interactor components to a child gameobject of your main character. Call this child gameobject Interactions. Also add a box collider that is set as a trigger. Like this:

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<figure><img src="https://963537199-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lzhr1XSMzMqNXjRnNlb%2Fuploads%2F655zeTA9i0WswomrnSBv%2Fimage.png?alt=media&#x26;token=c38640f8-86dd-4067-8af2-e4cc79e7a188" alt=""><figcaption></figcaption></figure>

<figure><img src="https://963537199-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lzhr1XSMzMqNXjRnNlb%2Fuploads%2FJpwhrtgVSA61nggNDFiE%2Fimage.png?alt=media&#x26;token=0c98c849-ad5c-4d8c-994a-54c5c2b33d42" alt=""><figcaption></figcaption></figure>

2. When adding the Pick Up - Drop component, set it up according to the [pick-up](../secondary-components/pick-up "mention") page.&#x20;

<figure><img src="https://963537199-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lzhr1XSMzMqNXjRnNlb%2Fuploads%2F7N1AWGGfPXCcS2ln1ofv%2Fimage.png?alt=media&#x26;token=f916fea1-06ae-4cf9-b6a9-3693fc089430" alt=""><figcaption></figcaption></figure>

