# Movement - Check Target

Check and Compare against the current Target assigned in the Ai Control component

<figure><img src="https://963537199-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lzhr1XSMzMqNXjRnNlb%2Fuploads%2FG41LPKedK1pcMLGYuugG%2FUnity_KZ0dZfHQCq.gif?alt=media&#x26;token=2e83e757-853d-4635-b8f9-ff47c7b2b037" alt=""><figcaption></figcaption></figure>

## Additional Parameters

### Target Name

OPTIONAL - Use if you want to know if we have arrived at a specific target

### Compare

Various Options

* Is Null
* Is Transform Var
* Is in Runtime Set
* Has Name

### Set

Is the Target inside of the Runtime GameObject Set?

### Transform

Specify which Transform Var to Check against

### Name

Has the current target this name?

