Update Changelog
v1.0.3 - More Bug Fixes - TBC
UPDATE ONLY SUPPORTED BY ANIMAL CONTROLLER v1.5.2. DO NOT UPDATE UNLESS YOU HAVE ANIMAL CONTROLLER v1.5.2 INSTALLED.
Added -> NPCSpeechBubble - Show Speaker Name - Now shows the speaker name above the bubble if turned on.
Fixed -> Issue with Input Actions not correctly registering. Improved the QuestForgeInputBridge to check if there are any errors with the associated actions not being correctly registered, and if so, it will tell you in the console logs.
Fixed -> Issue with AC 1.5.2 with ComparerInt
Fixed -> Various Errors when trying to build caused by erroneous Editor Tags being out of place.
Improved -> Audio Source validation on NPCSpeechBubble
v1.0.2 - More Bug Fixes & New Node - 16/04/2026
Added -> Sequence Dialogue Node - Following feedback - adding multiple simple dialogue nodes one after the other can be a bit clunky and leads to the graphs getting quite large. This node fixes that - if you have a chain of dialogue where you are chaining simple dialogue nodes together, you can put all the text in this one node instead, and it will play one line after the other.
Fixed -> Issue with the Subtitles in the NPC Speech Manager not displaying in sync with the in world bubble.
Fixed -> Issue where the True/False node was not correctly saving values on domain reload.
Fixed -> Issue where "using UnityEditorInternal" was outside of the correct scope on the Quest.cs script which caused bugs when building.
Fixed -> Annoying Visual Element is not my child issue when closing the Dialogue Graph
Fixed -> Editor Styles Issue with True/False Node
Fixed -> Issue with Waypoint Placement on World Map being slightly offset
Fixed -> Error appearing when exiting play mode saying that certain manager gameobjects were not destroyed.
Improved -> Choice Dialogue Node - added multi-line support for the choices (this is a little bit flaky because the custom .uss conflicts with unity's own built in TextField .uss. More improvements will be made!)
Improved -> World Map - zooming in/out was not centering on overhead camera location
v1.0.1 - Initial Release Bug Fixes - 30/03/2026
Fixed -> Removed the double underscores in file path name as that was breaking the one-click setup
Fixed -> Removed old testing values from old input system, and made New Input System the default
Fixed -> Resetting quests was not correctly setting the right value based on the Completed/Failed Status
Fixed -> Choice Dialogue Node - The Choices text were pushing the delete button off the edge of the node and hiding it when the text was too long
Fixed -> Copy/Pasting Text was not working between nodes. You can now copy/paste text into nodes as long as the text field is the focused object (e.g. Click into the text field first where you want to paste to!)
Fixed -> QuestForgeInputBridge Component had the FireOpenJournal function missing. Now Added
Fixed -> Input Actions were not correctly copying over in the demo scene
Added -> Optional Toggle for Saving/Loading the Players Position in the Quest Save System component
Added -> Choice Dialogue Node - You can now move the choices
Added -> NPCSpeechBubbleManager - New Option for displaying the squawks as a Subtitle (think like a movie subtitle) rather than a bubble above the characters head. You can choose either option, or have both at the same time!
Changed -> Simple Dialogue Node now correctly wraps text into multiple lines for easier reading when using long form text.
v1.0 - Initial Release - 13/03/2026
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