# Scriptable Architecture

- [Scriptables](https://malbersanimations.gitbook.io/animal-controller/scriptable-architecture/scriptables.md)
- [Bool Var](https://malbersanimations.gitbook.io/animal-controller/scriptable-architecture/scriptables/bool-var.md): BoolVar and BoolReference values
- [Int Var](https://malbersanimations.gitbook.io/animal-controller/scriptable-architecture/scriptables/int-var.md)
- [Float Var](https://malbersanimations.gitbook.io/animal-controller/scriptable-architecture/scriptables/float-var.md)
- [String Var](https://malbersanimations.gitbook.io/animal-controller/scriptable-architecture/scriptables/string-var.md)
- [ValueToString](https://malbersanimations.gitbook.io/animal-controller/scriptable-architecture/scriptables/valuetostring.md): ✔
- [Variable Listeners & Comparers](https://malbersanimations.gitbook.io/animal-controller/scriptable-architecture/scriptables/variable-listeners-and-comparers.md): 🚧 WIP 1.4.2c
- [🔰IDs](https://malbersanimations.gitbook.io/animal-controller/scriptable-architecture/scriptables/scriptable-ids.md): IDs for everyone!
- [🎫Tags](https://malbersanimations.gitbook.io/animal-controller/scriptable-architecture/scriptables/tags.md): ✔
- [Transform Hook](https://malbersanimations.gitbook.io/animal-controller/scriptable-architecture/scriptables/transform-hook.md): ✔
- [MEvents](https://malbersanimations.gitbook.io/animal-controller/scriptable-architecture/scriptables/mevents.md): ✔
- [MEvent Listener](https://malbersanimations.gitbook.io/animal-controller/scriptable-architecture/scriptables/mevent-listener.md): Listen to the MEvents and respond to them via Unity Events
- [Runtime gameobjects](https://malbersanimations.gitbook.io/animal-controller/scriptable-architecture/scriptables/runtime-gameobjects.md)
- [MLocal Variables](https://malbersanimations.gitbook.io/animal-controller/scriptable-architecture/mlocal-variables.md)


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