# Scriptable Architecture

- [Scriptables](/animal-controller/scriptable-architecture/scriptables.md)
- [Bool Var](/animal-controller/scriptable-architecture/scriptables/bool-var.md): BoolVar and BoolReference values
- [Int Var](/animal-controller/scriptable-architecture/scriptables/int-var.md)
- [Float Var](/animal-controller/scriptable-architecture/scriptables/float-var.md)
- [String Var](/animal-controller/scriptable-architecture/scriptables/string-var.md)
- [ValueToString](/animal-controller/scriptable-architecture/scriptables/valuetostring.md): ✔
- [Variable Listeners & Comparers](/animal-controller/scriptable-architecture/scriptables/variable-listeners-and-comparers.md): 🚧 WIP 1.4.2c
- [🔰IDs](/animal-controller/scriptable-architecture/scriptables/scriptable-ids.md): IDs for everyone!
- [🎫Tags](/animal-controller/scriptable-architecture/scriptables/tags.md): ✔
- [Transform Hook](/animal-controller/scriptable-architecture/scriptables/transform-hook.md): ✔
- [MEvents](/animal-controller/scriptable-architecture/scriptables/mevents.md): ✔
- [MEvent Listener](/animal-controller/scriptable-architecture/scriptables/mevent-listener.md): Listen to the MEvents and respond to them via Unity Events
- [Runtime gameobjects](/animal-controller/scriptable-architecture/scriptables/runtime-gameobjects.md)
- [MLocal Variables](/animal-controller/scriptable-architecture/mlocal-variables.md)
