Stats are advanced float values that are used to identify Attributes on the Animal and respond to their changes. They are managed on the Stats Component, on a list of stats.
Enable/Disable a stat
Current Value of the stat
Multiplier for the stat. this will modify result of the methods that changes the Value of the stat. This can be used to reduce the Health by half if the Animal has armor, or make double damage if the animal is vulnerable.
Minimum Value of the stat
Maximum value of the stat
When the stat.Reset() method is called the Value will go to the Max or Min Value depending this parameter.
Time needed to pass so the stat can be modified again.
Is invoked when the stat is changed.