> For the complete documentation index, see [llms.txt](https://malbersanimations.gitbook.io/animal-controller/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://malbersanimations.gitbook.io/animal-controller/super-item.md).

# Super Item

- [Super Item System](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system.md): The modular equipment system of the Animal Controller  (Last Update: 08/20/2026)
- [Requirements](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/requirements.md): What must exist before an item can be equipped  (Last Update: 08/20/2026)
- [How it works](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/how-it-works.md): The runtime lifecycle of a Super Item, step by step  (Last Update: 08/20/2026)
- [Migrating from the Weapon Manager](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/migrating-from-the-weapon-manager.md): How the old MWeapon concepts map onto the Super Item System  (Last Update: 08/20/2026)
- [Super Item Manager](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/super-item-manager.md): The character-side component that owns the items  (Last Update: 08/20/2026)
- [Item Offsets](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/super-item-manager/item-offsets.md): The per-character asset that holds every Super Item offset  (Last Update: 08/20/2026)
- [Equip Points](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/super-item-manager/equip-points.md): Where an item is held on the character  (Last Update: 08/20/2026)
- [Holsters](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/super-item-manager/holsters.md): Where an item rests when it is owned but not held  (Last Update: 08/20/2026)
- [Super Item](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/super-item.md): The component that turns a GameObject into equipment  (Last Update: 08/20/2026)
- [Item Action Sets](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/super-item/item-action-sets.md): A named configuration of an item  (Last Update: 08/20/2026)
- [Item Actions](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/super-item/item-actions.md): One thing the item can do in response to one input  (Last Update: 08/20/2026)
- [Item Processors](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/item-processors.md): The modular units of behaviour that make an item do something  (Last Update: 08/20/2026)
- [Play Mode](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/item-processors/play-mode.md): Item Processor: activates a Mode on the character  (Last Update: 08/20/2026)
- [Combo](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/item-processors/combo.md): Item Processor: advances a Combo Manager branch  (Last Update: 08/20/2026)
- [Charge](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/item-processors/charge.md): Item Processor: builds a charge value while the input is held  (Last Update: 08/20/2026)
- [Wait](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/item-processors/wait.md): Item Processor: waits a number of seconds, then signals the next processors  (Last Update: 08/20/2026)
- [Damager - Do Damage (Attack Stat)](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/item-processors/damager-do-damage-attack-stat.md): Item Processor: applies the weapon's Attack Stat as damage on a trigger hit  (Last Update: 08/20/2026)
- [Damager - Critical](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/item-processors/damager-critical.md): Item Processor: rolls for a critical hit  (Last Update: 08/20/2026)
- [Damager - Can Miss](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/item-processors/damager-can-miss.md): Item Processor: rolls for a miss  (Last Update: 08/20/2026)
- [Damager - Add Element](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/item-processors/damager-add-element.md): Item Processor: tags the hit with a damage element  (Last Update: 08/20/2026)
- [Damager - Override Hit Reaction](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/item-processors/damager-override-hit-reaction.md): Item Processor: replaces the target's hit reaction  (Last Update: 08/20/2026)
- [Projectile - Fire](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/item-processors/projectile-fire.md): Item Processor: fires pooled projectiles from the Pouch Manager  (Last Update: 08/20/2026)
- [Projectile - Reload](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/item-processors/projectile-reload.md): Item Processor: refills the Chamber Stat from the Pouch reserve  (Last Update: 08/20/2026)
- [Item - Block Actions](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/item-processors/item-block-actions.md): Item Processor: blocks an Action ID on the character's other items  (Last Update: 08/20/2026)
- [Item - Holster Items](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/item-processors/item-holster-items.md): Item Processor: sends the character's items to their holsters  (Last Update: 08/20/2026)
- [Interaction - Owner Interactor](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/item-processors/interaction-owner-interactor.md): Item Processor: triggers the character's Interactor  (Last Update: 08/20/2026)
- [Interaction - Trigger Interact](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/item-processors/interaction-trigger-interact.md): Item Processor: interacts with whatever the item's trigger touches  (Last Update: 08/20/2026)
- [Align To Target](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/item-processors/align-to-target.md): Item Processor: rotates the character (and optionally the target) to face each other  (Last Update: 08/20/2026)
- [Animal Strafe](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/item-processors/animal-strafe.md): Item Processor: turns the character's Strafe on or off  (Last Update: 08/20/2026)
- [Damageable](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/item-processors/damageable.md): Item Processor: swaps the character's Damageable profile while an action plays  (Last Update: 08/20/2026)
- [Reactions List](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/item-processors/reactions-list.md): Item Processor: runs a Reaction2 on the owner or the target  (Last Update: 08/20/2026)
- [Surface Hit](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/item-processors/surface-hit.md): Item Processor: spawns surface-specific hit effects  (Last Update: 08/20/2026)
- [Sound - Audio](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/item-processors/sound-audio.md): Item Processor: plays an audio clip from the item  (Last Update: 08/20/2026)
- [Unity - Unity Event](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/item-processors/unity-unity-event.md): Item Processor: invokes a UnityEvent  (Last Update: 08/20/2026)
- [Unity - GameObject Set Active](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/item-processors/unity-gameobject-set-active.md): Item Processor: enables and disables GameObjects  (Last Update: 08/20/2026)
- [Pouch Manager](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/pouch-manager.md): The character's ammo reserve and projectile object pools  (Last Update: 08/20/2026)
- [ID Assets](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/id-assets.md): The ScriptableObject IDs that glue the system together  (Last Update: 08/20/2026)
- [Conditions](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/conditions.md): Conditions for querying the Super Item System  (Last Update: 08/20/2026)
- [Reactions](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/reactions.md): Reactions for driving the Super Item System  (Last Update: 08/20/2026)
- [Super Item Processor By Animation](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/super-item-processor-by-animation.md): An Animator behaviour that fires an item Action from an animation frame  (Last Update: 08/20/2026)
- [How To](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/how-to.md): Step-by-step guides for the Super Item System  (Last Update: 08/20/2026)
- [Create a Melee Weapon](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/how-to/create-a-melee-weapon.md): Build a sword from scratch with the Super Item System  (Last Update: 08/20/2026)
- [Create a Shootable Weapon](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/how-to/create-a-shootable-weapon.md): Build a pistol with a magazine, reloading and pooled projectiles  (Last Update: 08/20/2026)
- [Create a Charged Bow](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/how-to/create-a-charged-bow.md): A bow whose draw strength scales arrow speed and damage  (Last Update: 08/20/2026)
- [Block and Parry with a Shield](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/how-to/block-and-parry-with-a-shield.md): A shield that reduces damage, blocks the sword, and parries on a timed press  (Last Update: 08/20/2026)
- [Set up Dual Wielding](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/how-to/set-up-dual-wielding.md): Hold two weapons at once, including two copies of the same one  (Last Update: 08/20/2026)
- [Fix Item Offsets](https://malbersanimations.gitbook.io/animal-controller/super-item/super-item-system/how-to/fix-item-offsets.md): Position items correctly in hands and holsters  (Last Update: 08/20/2026)
