Decisions
Overview
The decisions are logics that will be checked constantly while the Animal is playing an AI State. If the Animal
Common Properties
Name
Name of the Decision
Description
Description to fill what your Decision does.
Decision ID
ID to identify which is the Decision playing at the moment. This is the value the Brain Event On Decision Succeeded will send.
Send
If this value is Set to True it will send to the Brain if the Decision was true. if it is false it will send to the brain the False result.
Interval
Interval time the Decision will be checked by the brain. Higher values will have better performance but less accuracy
Default Decisions
General
Movement
Animal
Variables
Runtime Set
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