Tasks
Overview
Task are logics that will be executed Once an AI State starts. It can be simple tasks like changing the speed on the animal, playing a mode, changing the stance or more complex task like sending movement to the AI control to Patrol
Common Properties
Not all common properties will appear on every task.
Name
Name of the Task
Description
Description to fill what the Task does.
Message ID
ID to identify which is the task playing at the moment. This is the value the Brain Event OnTaskStarted will send.
Wait For Previous Task
Does this task need to wait for the previous task in the list before activating?
Update Interval
How often should this task be checked? Lower numbers = better accuracy but lower performance.
Default Tasks
General
Animal
Movement
Variables
Weapons
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