Chest Inventory

General

Inventory Master

The TransformVar for the InventoryMaster component. Should be set to the "Player"

Inventory Name

The unique Inventory Name for each chest. MUST BE UNIQUE!

Inventory Type

The Inventory Type. Should be set to CHEST

Chest Storage Limit

The amount of slots that the chest can have

Events

On Open

Invokes when the chest is opened

On Close

Invokes when the chest is closed

Debug

Inventory Data

The Inventory Data class that holds the data. This is greyed out and populated on run-time. Is not editable.

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