🌟Features
All things Horse Animset Pro and Animal Controller can do
Overview
The Animal Character Controller, previously known as Animal Controller and soon to be updated to Malbers Controller, is a comprehensive system designed to animate and control animal characters within a 3D environment. It incorporates a wide variety of states such as Idle, Locomotion, Jumping, Swimming, Flying, and more, simulating realistic animal behaviors. Additionally, it supports various extra behaviors including Actions, Attacks, and Damage, catering to different gameplay needs. The controller also accommodates multiple stances like Crouch, Sneak, and Combat, alongside advanced movement features like a Gravity Changer and Root Motion, providing developers with the flexibility to create complex and dynamic animal characters for their games.
States
Idle
Locomotion
Fall
Jump RootMotion
Jump Basic
Swim
Underwater
Death
Wall Run
Ledge Grab
Free Climb
Glide (Wings
Fly
Slide
Runtime State Change (Profiles)
E.g. Glide samples
Jump Height
Modes
Actions
Sit
Slide
Vault
Attacks
Damage
Dodge
Pick Up Drop
Any mode you need
Stances
Crouch
Sneak
Wounded
Combat
Weapon Stances...
Movement
Gravity Changer
Follow Camera Direction
Root Motion
In-Place
Sliding (ground)
Strafing (Relative to the Camera or Target)
Path Constraint
Game type
Top Down
Mobile
2.5 Platform
Zones
Activation zones.. with reactions
Limitation zones?
Camera System
Cinemachine
Profiles with Virtual Cameras
AI
AI Control
Brain
Point Click
Mobile
Scriptable Architecture
Events
Scriptable Variables
Runtime Sets
Weapon System
Attack Triggers
Projectile
Bow
Pistol
Rifle
Melee weapons
Throwables
Interactions
Surface effects
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