💫What's New
What's new in AC 1.4.9- HAP 4.4.9
New Conditions 2
New Torch example
New Ladder Hand IK to place the Hands properly on the Handles
New Conditions on States

New Conditions on Modes

What's new in AC 1.4.8- HAP 4.4.8
Effects Preview
Override Capsule collider on States

New Ladder State
Find Bone in Context Menu
Projectiles now are using Unity Pooling system (Multiple and spread angle)
Vertical Raw Animator Parameter

Combos now have an Active value.

Combos have now Disable OnFinish Disable on Interrupt

Grid Spawner

What's new in AC 1.4.6- HAP 4.4.6
Unity New Input System is the Default Input for AC and HAP

Help Panel detects changes in the current used device


Human Core prefabs hierarchy changed

New Shader Graph shaders

Gizmo Visualizer Improved

What's new in AC 1.4.5- HAP 4.4.5
IK Manager
Wall Vertical Run
New Speed Modifier

Added: Local Vars Component. -> Store accessible variables everywhere.

New Screen Debug Mode
Added: Cloth Meshes for Steve (Shirt, Pants, Shorts, Shoes) (New ACTIVE MESH SYSTEM)
What's new in AC 1.4.4c- HAP 4.4.4c




What's new in AC 1.4.4a- HAP 4.4.4a






What's new in AC 1.4.4 - HAP 4.4.4
Debug Gizmos [On] [Off]

Integration with Cinemachine 3.



Align Look At Reaction.

Aim Reaction.

Combo Manager Buffer time

Projectiles, Gravity Distance

Animal Controller Inspector improvements
Turn in Place by camera

Brain.Mode Task -> Stop Mode On Exit

Animal Controller -> Free Movement Event

Last updated