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On this page
  • Overview
  • Limitations
  • How to use it
  • Parameters
  • Position
  • Rotation
  • Look At
  • Radius (Look At)
  • Double Sided (Position - Rotation)
  • Main Point
  • Second Point
  • Align Time
  • Align Curve
  • Angle Offset (Rotation - LookAt)

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  1. Utilities

Aligner

1.4.9

PreviousMode AlignNextComponent Selector

Last updated 2 months ago

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Overview

Align the position and rotation of a Target Object to a gameObject with this component. Usually, this component is used by the Zones to align the Animal that uses it.

Limitations

This only works when the animal is grounded.

How to use it

Let's take the Chest Sample on the Demo scene: 1 - PlayGround Human (1 - Holsters) as an example. In this scene, when you approach the central chest, Steve will be aligned (Re-position and oriented_ so it plays the animation in the right direction/position:

To use it, you need to call the function: Aligner.Align(Transform TargetToAlign).

In the chest example. Whenever an Animal enters the Zone, it will tell the aligner to align the entering character to the correct position.

Parameters

Position

Align the Target to the Position of the Main Point.

If the Second Point is set, then it will align the Target to the closest point on the line made from both points.

Rotation

Orient the target to the rotation of the Main Point.

Look At

Orient the Target to look at the Main Point Position.

Radius (Look At)

If the Radius is greater than zero, then the Target will be positioned also to the closest position on the radius created from the look-at.

Double Sided (Position - Rotation)

Allows the Target to align correctly to a Double Side Position and rotate correctly to the rotation of the aligner. This is useful when you want 2 different positions and rotations, when facing an aligner in a 180 direction.

Main Point

Main Transform to use as Position, Rotation and Look At values to make the Aligment

Second Point

Extra Transform to use as Position, Rotation.

Align Time

The time needed to make the alignment

Align Curve

Interpolation to make the alignment.

Angle Offset (Rotation - LookAt)

Adds a Rotation offset to the Rotation or Look At alignment.

🔗
When its used make sure you connect the Aling() method to the Dynamic option
The character will move to the Align point Position
Alinging closer to the left point
Alinging closer to the right point
The character rotates using the Main Point Rotation
The character looks at the Aligner (but it does not reposition because the Radius is zero)