Animal Controller
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On this page
  • Overview
  • Properties
  • Show/Hide Properties
  • Change Hide Meshes [CH]
  • Random [R]
  • Change Material Button
  • Material Item
  • Mesh
  • ID
  • Material List
  • LODs
  • Linked Master
  • On Material Changed Event
  • Public Methods
  • void Randomize()
  • void SetMaterial(int index, bool next = true)
  • void SetMaterial(string name, int index)
  • void SetMaterial(string name, bool next = true)
  • void SetMaterial(int index, int nextIndex)
  • void NextMaterialItem(int index)
  • void NextMaterialItem(int index)
  • void NextMaterialItem(string name)
  • int CurrentMaterialIndex(string name)

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  1. Utilities

Material Changer

✔

PreviousMount PointsNextActive Meshes

Last updated 4 years ago

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Overview

Allows to change materials on a mesh or meshes on a same gameObject

Properties

Change Hide Meshes [CH]

It will change the material even if the Mesh renderer is Hidden

Random [R]

Change Material Button

Material Item

The Material Item is a struct class that holds all the Parameters and properties needed to change the material on a single mesh and its LODs

Mesh

Mesh Renderer used to change the materials.

ID

Sometimes a Mesh can have multiple materials assigned. They can me Identified by a Material ID

Material List

All the Materials a single mesh can cycle trough.

LODs

If a Mesh has LODs you set them here. It will change the same material to multiple to the meshes on the LOD List.

When enabled, a material Item will be Locked and it will only change if the Master Material Item change. The Master property is the Index of the Material Item.

E.g. On the Elemental Dragon the Wings will change automatically to another material when the Body Material Changes

On Material Changed Event

Is invoked when a Material Item changes a material

Public Methods

void Randomize()

Randomize all the Material Items on the Material Changer Component

void SetMaterial(int index, bool next = true)

Changed to the Next/Before Material on the Material Item using its Index on the List

index - Material Item Index on the list

next - if True it will change to the next material, if False it will change to the last material

void SetMaterial(string name, int index)

Changed to the Material on the Material Item using its name and the material Index

name: Material Item name

index: index of the Material inside the Material Item

void SetMaterial(string name, bool next = true)

Changed to the Next/Before Material on the Material Item using its name

name Material Item name

next if True it will change to the next material, if False it will change to the last material

void SetMaterial(int index, int nextIndex)

Changed to a specific Material on the Material Item using its Index on the List.

index Material Item Index on the List

nextIndexMaterial Index on the Material Item

void NextMaterialItem(int index)

Changed to the next Material on the Material Item using its Index on the List.

index Material Item Index on the List

void NextMaterialItem(int index)

Changed to the next Material on the Material Item using its Index on the List.

indexMaterial Item Index on the List

void NextMaterialItem(string name)

Changed to the next Material on the Material Item using its Index on the List.

nameMaterial Item name on the List

int CurrentMaterialIndex(string name)

Returns the Current Index of a Material used on a Material Item

nameMaterial Item name on the List

It uses a List of <> to set 1 or more material changes to 1 or more meshes at the same time.

You can create any new by clicking on the Plus(+) button of the list.

Show/Hide Properties

Shows/Hide the selected properties.

When you select a on the list you will have the (Index), the Name, and Button with the Current Material used on the Mesh of that Material Item

It will set a random Material on Start on every . Useful to create random variations

When you click the Change Material Button it will cycle between all the on the Material Item.This only work on the Editor. For Game purposes use .

Linked Master

Material Items
Material Item
Material Item
Material Item
Material Item
Materials
Public methods
Unka the Dragon is a single mesh with multiple Materials
Unka has the same mesh on 2 Material Items. ID is 0 for the [Skin] and 1 for [Wings]