Allows to change materials on a mesh or meshes on a same gameObject
It uses a List of <Material Items> to set 1 or more material changes to 1 or more meshes at the same time.
You can create any new Material Item by clicking on the Plus(+) button of the list.
Shows/Hide the selected Material Item properties.
When you select a Material Item on the list you will have the (Index), the Name, and Button with the Current Material used on the Mesh of that Material Item
It will change the material even if the Mesh renderer is Hidden
It will set a random Material on Start on every Material Item. Useful to create random variations
The Material Item is a struct class that holds all the Parameters and properties needed to change the material on a single mesh and its LODs
Mesh Renderer used to change the materials.
Sometimes a Mesh can have multiple materials assigned. They can me Identified by a Material ID
All the Materials a single mesh can cycle trough.
If a Mesh has LODs you set them here. It will change the same material to multiple to the meshes on the LOD List.
When enabled, a material Item will be Locked and it will only change if the Master Material Item change. The Master property is the Index of the Material Item.
E.g. On the Elemental Dragon the Wings will change automatically to another material when the Body Material Changes
Is invoked when a Material Item changes a material
Randomize all the Material Items on the Material Changer Component