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Trigger Proxy

Overview

This components is perfect for doing quick OnTriggerEnter / OnTriggerExit logics. The power of this component is that when an Object has several colliders inside a hierarchy, you can use the On Gameobject Enter/Exit to find which is the Root GameObject that really enter or exit the Trigger.

Requirements

This component requieres any type of collider to work.
The Collider need to be set as Trigger.

Parameters

Layer

Which Layers will be checked on the entering colliders.

Trigger Interaction

What to do with the Triggers entering this Trigger: collide or ignore

Debug

When is Active it will show all the colliders and gameObjects entering the trigger.
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Events

On Trigger Enter

Invoked when a collider enters the trigger.

On Trigger Exit

Invoked when a collider exits trigger.

On GameObject Enter

Invoked when a GameObject enters the trigger.

On GameObject Exit

Invoked when a GameObject exits the trigger.