📶Combo Manager
1.4.2b
Overview

Requirements

How it works


If you are using the Weapon Manager, There is no need to use the Play() method. The Weapon Manager will do it automatically.
Parameters
Animal
Active Combo Index

Branch
Disable on Sleep
Combo List

Index
Name
Mode
Sequences

Branch
Required Ability
Play Ability
Activation Time
Finisher

Events

On Sequence Play (Int)
On Combo Finished
On Combo Interrupted
Functions and Methods
void Play(int branch)
void Play(int branch)void SetActiveCombo(int Index)
void SetActiveCombo(int Index)void SetBranch(int branch)
void SetBranch(int branch)Last updated