> For the complete documentation index, see [llms.txt](https://malbersanimations.gitbook.io/animal-controller/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://malbersanimations.gitbook.io/animal-controller/utilities/aim-target.md).

# Aim Target

## Overview

This component is used to add extra features to the Aimed Object when its hit by the Aim Component

<figure><img src="/files/PIHlaP3h0jJAslV7Oyvp" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/5dMTlihNMWntgdunOqiz" alt=""><figcaption><p>The Aimed Object changes material when the Ray touches the object (Using the OnAim Enter On Aim Exit Events)</p></figcaption></figure>

Also, it can be  used as a Look At Zone if the Object has a Trigger:

{% embed url="<https://streamable.com/61vise>" %}

## Parameters

### Aim Assist

Centers the Aim Ray into this gameObject's collider

{% embed url="<https://streamable.com/aft461>" %}

### Aim Center

When Aim Assist is enabled, the Aim component will set as a target the Aim Center&#x20;

### Layer

Layer to filter what type of Aim Component owner will interact with this Aim Target

### Tag

Tags to filter what type of Aim Component owner will interact with this Aim Target

## Events

### On Aim Enter

Invoked when an Aimer Ray enters this gameobject collider

### On Aim Exit

Invoked when an Aimer Ray exits this gameobject collider
