# CheckPoint

## Overview

This component will store the  Player Animal last [**State** ](/animal-controller/main-components/manimal-controller/states.md)and last **Position**. It will send those values to the [**Respawner**](/animal-controller/secondary-components/respawner.md), so in case the animal dies, it will be spawned in that last **position** using the animal last **state**.

## Parameters

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### OnReset

Invoked when the Check Point is Reset.

### On Enter

Invoked when the Check point is activated.


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