Animal Controller
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  • 🧐How to: Animal Controller
    • 🔹Play a Mode while Moving
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    • 🔊Adding Sound Effects
    • 🔹Rebone Mesh Tutorial (Skin Mesh is Missing)
    • 🔹Add Movement with Non RootMotion Animations
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    • 🐴Call the Mount
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    • 🏇Make any animal mountable
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  • Main Components
    • 🐺MAnimal Controller
      • General
        • Pivots
      • Speeds
      • 🔷States
        • 🕴️Idle
        • 🏃‍♂️Locomotion
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        • 🆕Creating a new State
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    • 🤖AI
      • AI Animal Control
      • MWayPoint
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      • Animal Brain
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          • Animal - Set Speed
          • Animal - Play Mode
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          • Animal - Set Stance
          • Animal - Set Strafe
          • Movement - Move Stop
          • Movement - Patrol
          • Movement - Set Destination
          • Movement - Set Target
          • Variables - Set Var Listener
          • Weapons - Weapon Tasks
        • Decisions
          • General - AND
          • General - Check Stat
          • General - Compare Stats
          • General - Look
          • General - OR
          • General - Is Task Done?
          • General - Wait
          • Movement - Has Arrived
          • Movement - Check Target
          • Animal - Check Mode
          • Animal - Check Stance
          • Animal - Check State
          • Variables - Check Scriptable Variable
          • Variables - Check Transform Var
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          • Runtime Set - Is Target in Runtime Set
      • 📌Point Click
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    • 📶Combo Manager
    • ⚔️Weapon Manager
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      • ⚔️MMelee
      • 🔫MShooteable
      • 🏹Bow
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    • 🧡Stats
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      • 🔸Modify Stat <Asset>
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  • Riding System (HAP)
    • Horse Animset Pro (HAP) Riding System
    • The Art of (HAP)
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  • Annex
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      • Rewired
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        • Invector Weapon Settings
      • Animals Controller + Invector
      • Ootii's Motion Controller
      • Opsive Ultimate Character Controller (UCC 3.03)
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On this page
  • Cinemachine and Camera Errors
  • The animal is not moving
  • The animal is falling near the ground
  • States are not getting active or are [Pending] (Missing Tag)
  • The Character slides on Slopes
  • The character jitters when it moves

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  1. QuickStart

Common Issues

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Last updated 1 month ago

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Cinemachine and Camera Errors

If by any chance,when importing the asset to Unity 6, you are getting these errors from the ThirdPersonFollowTarget script.

Please make sure you remove Cinemachine2 from the Package manager, install Cinemachine3, and upgrade the prefabs here:

The animal is not moving

You are making a custom animal, but when you try to move it, it does the animations, but won't move forward. Most of the time, the animations you are using are not RootMotion.

​


The animal is falling near the ground

If the animal starts to fall for no reason, it should be because the Ground Layer in the animal controller is set to Nothing, or the layer of the Game Objects considered ground is set to a different layer.

The Default value for the Ground Layer is Default. You must add your other ground Layers to the Animal Ground Layer Mask.​


States are not getting active or are [Pending] (Missing Tag)

When the state does not get active, or the state goes to the Pending state, usually the reason is that The Animation tag is not properly set.

Make sure the Animation Tag matches your State :

The tags are case-sensitive. E.g. make sure you set Locomotion, instead of locomotion


The Character slides on Slopes

If the character slides when it's on slopes, make sure the Main Collider is not touching the ground. The Animal Controller works with a floating Main Collider. Make sure the collider is set from the Hip to the Head

The Interaction with the ground is calculated using rays


The character jitters when it moves

If the character jitters, ensure the Brain Camera is set to Fixed Update and the Animator Controller is set to Animate Physics.

Check this .

Ground Layer is set to Nothing
💔
Tutorial
Name of the State tag is the ID Name
This name must match on the Animation State Tag