IAITarget

Interface used to know if a gameObject is used as a Target by the AI Animal Control.

Properties

float StopDistance();

Stopping Distance Radius used for the AI

float SlowDistance();

Distance for AI Driven Animals to start slowing it's speed before arriving at target

Vector3 GetPosition();

Returns the Position of the current GameObject used as AI Target

Vector3 GetCenter();

Returns the Position of the current GameObject used as AI Target

WayPointType TargetType { get; }

Where is the Target Located, Ground, Water, Air?

void TargetArrived(GameObject target

Returns the Position of the current GameObject used as AI Target

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