IAITarget
Interface used to know if a gameObject is used as a Target by the AI Animal Control.
Properties
float StopDistance();
float StopDistance();
Stopping Distance Radius used for the AI
float SlowDistance();
float SlowDistance();
Distance for AI Driven Animals to start slowing it's speed before arriving at target
Vector3 GetPosition();
Vector3 GetPosition();
Returns the Position of the current GameObject used as AI Target
Vector3 GetCenter();
Vector3 GetCenter();
Returns the Position of the current GameObject used as AI Target
WayPointType TargetType { get; }
WayPointType TargetType { get; }
Where is the Target Located, Ground, Water, Air?
void TargetArrived(GameObject target
void TargetArrived(GameObject target
Returns the Position of the current GameObject used as AI Target
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