> For the complete documentation index, see [llms.txt](https://malbersanimations.gitbook.io/animal-controller/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://malbersanimations.gitbook.io/animal-controller/riding/hap-riding-system.md).

# Horse Animset Pro (HAP) Riding System

## Overview

The **Horse AnimSet Pro** or **HAP** is an animation framework and Riding System Module for the Animal Controller.

This Asset started like a simple Horse model and animation pack, but it has evolved in a strong and flexible Riding Controller. Even though includes a **Basic** **Character controller**  to control the Rider *(Based on the Third Person Controller from the Standard assets)*; is meant to be used with a more **Advanced Character controller** created by you or any of the amazing Character controller from the store *TCP* or *FPS*.

![](https://963537199-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-Lzhr1XSMzMqNXjRnNlb%2F-LzodEZcerWAd6FOIzOP%2F-LzoeaNJqsPAtts1ZS-N%2FImg-1.png?alt=media\&token=122f32be-6978-4708-80ec-438982b2003f)

## **Features**

{% hint style="info" %}

### :warning: **Horse Animset Pro** Includes all the features of the **Animal Controller**

{% endhint %}

### **Horse**

* +80 Animations Clips
* 3 Horse Styles (Realistic, Poly Art, MineCraft)
* Several Textures Sets for each horse Style
* LODs
* Armour and Saddle.&#x20;
* Unity Cloth Simulation for the Reins and Mane
* Horse Sounds
* Animal Controller for Controlling The horse
* Abilities: Swim, Fall, Jump, Attack, Death, Walk, Trot, Canter, Gallop, Sprint&#x20;

### **Rider**

* 132 Animation Clips (Meant to be used with **Humanoid** Rigs for better compatibility)
* Cowboy Model with 1 Texture Set
* Rider System (Third and First Person)
* Rider Combat System: Bow, Pistol, Melee (*next: Spear, Rifle, Magic Staff, Throwables*)
* Compatibility with mayors TCP Controllers on the Unity AssetStore (**Invector**, **Ootii**,  ~~*Opsive*~~, etc)&#x20;
* Very very veeeery Basic Inventory system just to demonstrate the compatibility of the Rider Combat System with external Inventory Systems.

![](https://963537199-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-Lzhr1XSMzMqNXjRnNlb%2F-LzodEZcerWAd6FOIzOP%2F-Lzoeh3mDTylR9VRDggh%2FCoverImage_1950x1300.png?alt=media\&token=c63177d9-e212-44e5-bcdb-20c25d164e90)

![](https://lh3.googleusercontent.com/W3UM_koBUj0HeYYmYWHXtMKlBpoRquFRm2ElEtctlg0lfI5L7G6FPewAU-XNYTNKp2CT7VF354cIXJAn827fKHiZeH-iiRxayGdd7zKa2r2druGDIpTxBeZ3gjIiJJRrHuF0VvyP)
