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IWayPoint

This Interface is used by the AI animal Control logic to find positions and targets to move using a NavMesh AI Agent.
This Interface inherits from IAITarget​

Properties

Transform NextTarget()

Returns the Next Target associated to the Current Waypoint
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Transform WPTransform { get; }

returns the Transform associated to the WayPoint
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float WaitTime { get; }

Wait time needed to go to the Next Waypoint
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void TargetArrived(GameObject target)

This method should be called when someone's arrives to the Waypoint.
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