> For the complete documentation index, see [llms.txt](https://malbersanimations.gitbook.io/animal-controller/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://malbersanimations.gitbook.io/animal-controller/riding/mount-triggers.md).

# Mount Triggers

## Overview

This component is in charge of connecting the Rider and the Mount. It tells the rider which animal is mounting, enalbling on the rider that it can mount something.

![](/files/-M94sJVG9B6I25vdTb-1)

Mount triggers required a Colliders set as trigger. So when the Rider enters the Trigger it will activate the Mount Logic.

![](/files/-M94sVTWWeIlCpAg3t7J)

## Parameters

### Auto Mount

The rider will mount the animal with any need of Input.

### Mount Animation

Name of the Animation this Mount trigger will play.

![](/files/-M94y7R7NKI5Zk0RBE8S)

### Dismount ID

Transition ID of the Dismount Animation th Mount trigger will play.

![](/files/-M94wIu-G6hqfiVV00t7)

### Direction

Vector Direction the Mount Trigger is relative to the Animal.

Left(-1,0,0)  Right(1,0,0) Front(0,0,1) Back(0,0,-1)

### Adjustment

The Animation are made for the Horse, so sometimes to acomodate the Rider to a smaller or bigger animal they need to have a Transform adjustment to increase or decrease the movement of Rider Mount/Dismount animations
