Effect Manager
Manage all the Visual Effects and Particles for the Controller when an animation plays.
Last updated
//Plays an Active Effect using its ID value
public void PlayEffect(int ID);
OR
public void Effect_Play(int ID);//Stops a Playing Effect using its ID value
public void StopEffect(int ID)
OR
public void Effect_Stop(int ID) //Enable an Effect using its ID
public void Effect_Enable(int ID)
//Enable an Effect using its Name
public void Effect_Enable(string name) //Disable an Effect using its ID
public void Effect_Disable(int ID)
//Disable an Effect using its Name
public void Effect_Disable(string name)