Selector Manager
Overview

Parameters
Input
Open on Awake/Close on Awake
Instantiate Item
Spawn Point
Remove Last Spawn
Animate Open/Close
Target to Animate
Open
Close
Data

Coins
Use PlayerPref to Save Data
Save Default Data
Restore Data
Events
OnSelected(GameObject):
OnOpen(GameObject)
OnClosed(GameObject)
Methods & Properties
bool EnableSelector
bool EnableSelectorvoid ToggleSelector()
void ToggleSelector()void Purchase(MItem item)
void Purchase(MItem item)void _ReduceAmountSelected()
void _ReduceAmountSelected()void SaveDefaultData()
void SaveDefaultData()void RestoreToDefaultData()
void RestoreToDefaultData()void SelectItem()
void SelectItem()

void _ChangeCurrentItemMaterial(bool Next)
void _ChangeCurrentItemMaterial(bool Next)void _ChangeCurrentItemMaterial(string Name)
void _ChangeCurrentItemMaterial(string Name)void _ChangeCurrentItemMaterial(string Name, bool Next)
void _ChangeCurrentItemMaterial(string Name, bool Next)void _ChangeCurrentItemMaterial(int Index)
void _ChangeCurrentItemMaterial(int Index)void _ChangeCurrentItemMaterial(int Index, bool Next)
void _ChangeCurrentItemMaterial(int Index, bool Next)void _ChangeCurrentItemMaterial(bool Next)
void _ChangeCurrentItemMaterial(bool Next)void _ChangeCurrentItemMesh(int Index)
void _ChangeCurrentItemMesh(int Index)void _ChangeCurrentItemMesh(int Index, bool Next)
void _ChangeCurrentItemMesh(int Index, bool Next)void _ChangeCurrentItemMesh(string Name)
void _ChangeCurrentItemMesh(string Name)void _ChangeCurrentItemMesh(string Name, bool Next)
void _ChangeCurrentItemMesh(string Name, bool Next)void _ChangeToScene(string SceneName)
void _ChangeToScene(string SceneName)void _ChangeToScene(string SceneIndex)
void _ChangeToScene(string SceneIndex)void AddItem(MItem item)
void AddItem(MItem item)void AddItem(GameObject item)
void AddItem(GameObject item)void _RemoveItem(MItem item)
void _RemoveItem(MItem item)void _RemoveItem(string Name)
void _RemoveItem(string Name)void _RemoveItem(int Index)
void _RemoveItem(int Index)Last updated