↗️Upcoming Changelog

⚠️Note to self: Make a BUILD before updating!! (Avoid Build Errors!)

⚙️This indicates that the Feature/BUG is currently being worked on.

DOCUMENTATION FOR IK 88% AND WEAPON SHOOTABLE..

  • Fix Raven RootMotion animations

  • Unreal Rabbit FUR

  • Unreal Racoon FUR

  • Mobile Dragon Skeletal Meshes crashes in UE5.5

  • LOD for Kuzar!!

  • Fix Tiger Sketchab Demo

  • UPDATE Undead Horse Knigth !!

1.4.9(AC) - 4.4.9(HAP) - 2024

  • Added: IK Manager -> Mode Weight now can exclude all modes

  • Added: Conditions2 a better and faster way to use conditions everywhere

  • Added: Modes -> New Enter, Exit, and Interrupt Conditions.

  • Added: Modes -> New ForceIgnorePriority bool

  • Added: MProjectile. On RayCastHit event

  • Added: GameObject Reaction.

  • Added: Create Human Menu (Player and AI)

  • Added: MDamageable OnEnter On Exit Profile Events

  • Added: Mode Abilities now can copy the Audio data to all other abilities

  • Added: Respawner -> QuickRespawn.

  • ⚙️Added: Torch IK Manager Sample

  • Fixed: Stances not rotating on Idle.

  • ⚙️Fixed: Swim Bounce when entering the water was too deep

  • Fixed: Climb-> Align Start used the Normal of the wall instead of the direction..

  • Fixed: Bullets set to Impact None, were not placed in the Hit Target position.

  • Fixed: Editor -> IDs dropdown menu was not setting the correct value on arrays

  • Fixed: IDs on an array were not being picked correctly.

  • Fixed: Editor ->Modes Abilities now shows the current selected Ability

  • Fixed: Zone Forces were not affecting Glide and Fly

  • Fixed: Int Range Var was inherit from float instead of int

  • Fixed: VariableReferenceDrawer was not calculating the height correctly when the property has multiple rows

  • Changed: Use Transform now uses a TransformReference

  • Improved: Slide State had some changes to enhance ground detection

  • ⚙️Added: Optional Animator Parameter Last Mode


  • ⚙️Added: Basic Vehicle State

  • ⚙️Added: Basic empty state??

  • ⚙️DarkSiders Idea: Rolling, Dashing on Edges the character will not fall..

  • ⚙️Darskiders Idea: Quick Input, Normal Attack, Hold Input Heavy Attack

  • ⚙️Mode Aling v2...

  • ⚙️Conditions v2

  • ⚙️Effect Manager ViewPort Handles..

  • ⚙️Sphere OnTrigger Enter Exit (Tag)

  • ⚙️Split Screen Demo

FOUND A WEIRD ISSUE WITH ROTATING PLATFORMS... it slowly pushes the character from the correct position


  • ⚙️Added: Basic Vehicle State

  • ⚙️Added: Basic empty state??

  • DarkSiders Idea: Rolling, Dashing on Edges the character will not fall..

  • Darskiders Idea: Quick Input, Normal Attack, Hold Input Heavy Attack

  • Mode Aling v2...

  • Conditions v2

  • Effect Manager ViewPort Handles..

  • ⚙️ Rider does not die when mounting

  • ⚙️State Inspector does not allow dragging object or using the Objkect reference button in unity 6??




Next New features Possible additions

Bugs reported Email

  • For the asset bundle version, the cowboy operates normally and mounts the horse, but then all the horse input manager values are zeroed out except that the cowboy is listed. All inputs are erased.

  • ⚙️Added: Stat System -> not it can have multiple Degeneration and Regeneration besides the default one

  • REMOVE ALL EXIT AND INTERRUPTED TRANSITIONS TO THE MODES

  • Removed: Animations Warnings for Humanoids when Importing for the first time 60%

  • Added: Ultimate Selector -> GamePad Vector2 Selection..

  • Added: Playables Quick Anim. (NOT READY YET) ERRORS ON UPDATE AND FIXED UPDATE

  • Playing around with Force on the Zone. Is there any way to blend the zone (Like Blend Distance on a Global Volume works) so the force is stronger further in the zone.

  • Free Climb -> Check Ledge Start Animation on the Ground

  • Free Climb -> Jump/Dash Climb

  • Free Climb -> Corner Animation (Inner and Outer x Left-Right)

  • Added: Double Tap Mobile Button

UNICORN ATTACK

  • Extra Runtime

May or may not be pushed to the next-next update.

  • Added:⚙️Combo Manager -> Play AutoCombo. This allows AI to Play a combo automatically.

  • Added: ⚙️Ragdoll State!

  • Added: ⚙️Zipline State

  • Added: ⚙️Rail Grind State

  • Added: ⚙️Stair Grind State

  • Added⚙️: Climb State DropLedge Feature?

  • Added: ⚙️ Player Repositioning using Camera Direction https://youtu.be/mGddMqhQHDQ?t=35

  • Fix!!!! Rabbits Eyes are embedded in the main texture

  • Added: Condition Exit to Modes. (E.g. Exit when grounded)

  • Added: New 3rd person Camera Main (Compatible with New Input System) 😩

  • Added: Injured Stance (Human) ⚙️

  • ⚙️In Progress: Brain Component Slave Brain. (This allows to control 2 brains at the same time) Useful for Mount and Rider stuff.??

  • ⚙️In Progress: Fall Rotator (Allow to use the Rotator on the Fall State to do cool swim Jump Animations)

  • Added: ⚙️New Advanced Weapon System

  • Added:⚙️ Rider Dismount Uses now Raycast to avoid unwanted dismount situations

RoadMap - Upcoming Features

🛣️Road Map

Last updated

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