↗️Upcoming Changelog

DOCUMENTATION FOR IK 88% AND WEAPON SHOOTABLE..

  • Fix Raven RootMotion animations

  • Unreal Rabbit FUR

  • FIX Poly Art Tiger issue with RootMotion

  • Unreal Racoon FUR

  • Mobile Dragon Skeletal Meshes crashes in UE5.5

  • LOD for Kuzar!!

  • Fix Tiger Sketchab Demo

1.4.9(AC) - 4.4.9(HAP) - 2024

  • Added: Torch IK Manager Sample

  • Added: AI Decision -> Check New Conditions!!!!!!!

  • Added: IK Manager -> Mode Weight now can exclude all modes

  • Added: Ladder State -> Now it has IK Solution for placing the Hands and Feet on the ladder

  • Added: Conditions2 a better and faster way to use conditions everywhere

  • Added: Modes -> New Enter, Exit, and Interrupt Conditions.

  • Added: Modes -> New ForceIgnorePriority bool

  • Added: MProjectile. On RayCastHit event

  • Added: GameObject Reaction.

  • Added: Create Human Menu (Player and AI)

  • Added: MDamageable OnEnter On Exit Profile Events

  • Added: Mode Abilities now can copy the Audio data to all other abilities

  • Added: Respawner -> QuickRespawn.

  • Added: Slide State -> Exclude Malbers Tags in Ground Changer

  • Added: IK Manager -> Weight Animator Parameter comparer

  • Added: IK Manager -> Weight conditions

  • Added: IK Manager -> State Weight Check Profile

  • Added: Slide Max Enter slope limit to avoid sliding on weird surfaces

  • Added: Rider -> Now it can be set to kinematic while mounting

  • Fixed: Stances not rotating on Idle. When Strafe was enabled

  • Fixed: Glide State -> Start height was ignored on State.Activate()

  • Fixed: Climb-> Align Start used the Normal of the wall instead of the direction..

  • Fixed: Bullets set to Impact None, were not placed in the Hit Target position.

  • Fixed: Editor -> IDs dropdown menu was not setting the correct value on arrays

  • Fixed: IDs on an array were not being picked correctly.

  • Fixed: Editor ->Modes Abilities now shows the currently selected Ability

  • Fixed: Zone Forces were not affecting Glide and Fly.

  • Fixed: Int Range Var was inheriting from float var instead of int var

  • Fixed: VariableReference Drawer was not calculating the height correctly when the property has multiple rows

  • Fixed: Force Mode Modifier were not interrupting Jump forces.

  • Fixed: IK Goal Human Offset. Now it works better with local Targets

  • Fixed: Respawner was destroyed when disabled

  • Fixed: Automatic Zones were not activating if the animal was inside the zone but some of the conditions were not true.

  • Fixed: Standard Shader was causing blue bloom on the Standard Fur Shader

  • Fixed: AI -> Jumping Across Offmesh link was not jumping on the correct direction

  • Fixed: Check missing colliders was not checking disabled colliders,

  • Fixed: Shooteable Spread Angle was ignored.

  • Fixed: GroundChangesGravity was setting the gravity to zero when no ground was found

  • Fixed: GrabLedge was not cleaning the inertia from the movement when activated

  • Changed: Use Transform now uses a TransformReference.

  • Improved: Slide State had some changes to enhance ground detection

  • ⚙️Added: Optional Animator Parameter Last Mode


  • ⚙️Added: New Ability ID choosing system for Modes??

  • ⚙️Added: Basic Vehicle State

  • ⚙️Fixed: Swim Bounce when entering the water was too deep

  • ⚙️Added: Basic empty state??

  • ⚙️DarkSiders Idea: Rolling, Dashing on Edges the character will not fall..

  • ⚙️Darskiders Idea: Quick Input, Normal Attack, Hold Input Heavy Attack

  • ⚙️Mode Aling v2...

  • ⚙️Conditions v2

  • ⚙️Effect Manager ViewPort Handles..

  • ⚙️Sphere OnTrigger Enter Exit (Tag)

  • ⚙️Split Screen Demo

FOUND A WEIRD ISSUE WITH ROTATING PLATFORMS... it slowly pushes the character from the correct position


  • ⚙️Added: Basic Vehicle State

  • ⚙️Added: Basic empty state??

  • States Different States: (Manual, Automatic, Automatic by State, by Interactor, by Zone

  • DarkSiders Idea: Rolling, Dashing on Edges the character will not fall..

  • Darskiders Idea: Quick Input, Normal Attack, Hold Input Heavy Attack

  • Mode Aling v2...Object

  • ⚙️ Rider does not die when mounting

  • ⚙️State Inspector does not allow dragging objects or using the Objkect reference button in Unity 6




Next New features Possible additions

Bugs reported Email

  • ⚙️Added: Stat System -> not it can have multiple Degeneration and Regeneration besides the default one

  • REMOVE ALL EXIT AND INTERRUPTED TRANSITIONS TO THE MODES

  • Removed: Animations Warnings for Humanoids when Importing for the first time 60%

  • Ad

UNICORN ATTACK

  • Extra Runtime

May or may not be pushed to the next-next update.

  • Added:⚙️Combo Manager -> Play AutoCombo. This allows AI to Play a combo automatically.

  • Added: ⚙️Ragdoll State!

  • Added: ⚙️Zipline State

  • Added: ⚙️Rail Grind State

  • Added: ⚙️Stair Grind State

  • Added⚙️: Climb State DropLedge Feature?

  • Added: ⚙️ Player Repositioning using Camera Direction https://youtu.be/mGddMqhQHDQ?t=35

  • Fix!!!! Rabbits Eyes are embedded in the main texture

  • Added: Condition Exit to Modes. (E.g. Exit when grounded)

  • Added: New 3rd person Camera Main (Compatible with New Input System) 😩

  • Added: Injured Stance (Human) ⚙️

  • ⚙️In Progress: Brain Component Slave Brain. (This allows to control 2 brains at the same time) Useful for Mount and Rider stuff.??

  • ⚙️In Progress: Fall Rotator (Allow to use the Rotator on the Fall State to do cool swim Jump Animations)

  • Added: ⚙️New Advanced Weapon System

  • Added:⚙️ Rider Dismount Uses now Raycast to avoid unwanted dismount situations

RoadMap - Upcoming Features

🛣️Road Map

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