↗️Upcoming Changelog
⚠️Note to self: Make a BUILD before updating!! (Avoid Build Errors!)
⚙️This indicates that the Feature/BUG is currently being worked on.
DOCUMENTATION FOR IK 88% AND WEAPON SHOOTABLE..
⭐⭐⭐⭐Unreal Rabbit, Raccoon, Raven FIX⭐⭐⭐⭐⭐
Fix Raven RootMotion animations
LOD for Kuzar!!
1.4.8(AC) - 4.4.8(HAP) - 2024
⚙️Added: Override Capsule in States ...
⚙️Added: Ladder State
⚙️Added: Basic Vehicle State
⚙️Added: Basic empty state??
Added: Animal -> Now it can Test at runtime Modes and Stances right from the inspector
Added: IK Behaviour -> Now it can activate an IK Set on a normalized time of an animation
Added: Rider -> Now has a default option to NOT Synchronize Modes. This may cause issues when using weapons and the animal is attacking simultaneously.
Added: new Context Menu to find Bones from the Human Animator
Added: New IK Processor. IK Follow Rotation
Added: New Optional Animator Parameter Vertical Raw, it sends the Target vertical speed.
Added: Shootable Component -> New Empty Ammo Event
Added: Combo Manager -> Combos now have an Active value.
Added: Grid Spawner
Added: Pool System for Projectiles (Thanks @BigBadWolf)
Added: Combo Manager -> Combos now have [Disable On Finish] and [Disable on Interrupt] values
Changed: Empty delegates were removed from Unity Actions and Events. (Better memory management)
Changed: Protected methods all around were changed to virtual for integration purposes.
Changed: IK Manager now uses String Reference for the IK set name.
Fixed: Respawner was not resetting the Stats Component. Health
Fixed: Aligner now has Min Distance to activate.
Fixed: IK Manager was still working on Disabled.
Fixed: Lock Target on Unity 6 was not working properly
Fixed: Stat Monitor UI was throwing an error when an NPC died.
Fixed: State Enter CoolDown was changed at runtime
Fixed: Force State on the same State was done even when the state has Transition to itself off
Fixed: Override State on Start was not working properly
Fixed: Long Press was not calling OnInput Up if the Long press was completed
Fixed: Manual Entry Path constraints was not connected to the Interact Input
Fixed: Combo Manager annoying bug when using same sequences in a combo like 1 2 1 3
⚙️Fixed: Rider does not die when mounting
Next New features Possible Adds
⚙️Added: Scriptable IK Processors
⚙️Swipe Mobile screen
NEW DEMO FOR Transform Translators
⚙️Added: Conditions are Serialized References (IMPORTANT)
⚙️Added: Local Multiplayer with New Input System
⚙️Improve Mode Aligner
⚙️Added: Copy Paste Any State Animator Tools ??
⚙️Added: Weapons can have Owner Stats to Increase the Damage to do
⚙️Melee Weapons Charge Increase Attack Option
⚙️Added: Stat System -> not it can have multiple Degeneration and Regeneration besides the default one
REMOVE ALL EXIT AND INTERRUPTED TRANSITIONS TO THE MODES
Removed: Animations Warnings for Humanoids when Importing for the first time 60%
Added: Ultimate Selector -> GamePad Vector2 Selection..
Added: Playables Quick Anim. (NOT READY YET) ERRORS ON UPDATE AND FIXED UPDATE
Playing around with Force on the Zone. Is there any way to blend the zone (Like Blend Distance on a Global Volume works) so the force is stronger further in the zone.
Free Climb -> DOWN from Ledge anim
Free Climb -> Corner Animation (Inner and Outer x Left-Right)
Added: Double Tap Mobile Button
UNICORN ATTACK
Extra Runtime
May or may not be pushed to the next-next update.
Added:⚙️Combo Manager -> Play AutoCombo. This allows AI to Play a combo automatically.
Added: ⚙️Ragdoll State!
Added: ⚙️Zipline State
Added: ⚙️Rail Grind State
Added: ⚙️Stair Grind State
Added⚙️: Climb State DropLedge Feature?
Added: ⚙️ Player Repositioning using Camera Direction https://youtu.be/mGddMqhQHDQ?t=35
Fix!!!! Rabbits Eyes are embedded in the main texture
Added: Condition Exit to Modes. (E.g. Exit when grounded)
Added: New 3rd person Camera Main (Compatible with New Input System) 😩
Added: Injured Stance (Human) ⚙️
⚙️In Progress: Brain Component Slave Brain. (This allows to control 2 brains at the same time) Useful for Mount and Rider stuff.??
⚙️In Progress: Fall Rotator (Allow to use the Rotator on the Fall State to do cool swim Jump Animations)
Added: ⚙️New Advanced Weapon System
Added:⚙️ Rider Dismount Uses now Raycast to avoid unwanted dismount situations
RoadMap - Upcoming Features
Last updated