Animal Controller
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  • 📱Mobile Setup Guide
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  • 🧐How to: Animal Controller
    • 🔹Play a Mode while Moving
    • 🔹Create and configure a new mode
    • 🔊Adding Sound Effects
    • 🔹Rebone Mesh Tutorial (Skin Mesh is Missing)
    • 🔹Add Movement with Non RootMotion Animations
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    • 🔹Make Animal flee when see the animal Player
    • 🔹Animal Controller for Humanoids
    • Create a Shootable Weapon From Scratch
    • ⚔️How to Fix weapons offset and values (Bow, Pistol)
    • ✨Add a Effect to the Effect Manager
    • 🕹️Connect Inputs to the Controller
    • Modify the controller with a Stat
    • Use the Modify Stat Component
    • 📡Use a MEvent and MEvent Listeners
    • 💎Change from Faceted to Smooth poly art Animals
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  • 🐎How to: Horse Animset Pro
    • 🐴Call the Mount
    • 🤠Change Meshes for the Rider
    • 🏇Make any animal mountable
  • 🕺Strafing
  • Main Components
    • 🐺MAnimal Controller
      • General
        • Pivots
      • Speeds
      • 🔷States
        • 🕴️Idle
        • 🏃‍♂️Locomotion
        • 🌠Fall
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        • 🤾‍♂️Root Motion Jump
        • 🐟Swim
        • 🐊UnderWater
        • 🧗‍♂️Climb
        • 🧗‍♂️Ledge Grab
        • 🦅Fly
        • 🪂Glide
        • 🧗Wall Run
        • 🧗Wall Run Vertical
        • ⛷️Slide
        • ☠️Death
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        • 🆕Creating a new State
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      • Advanced
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    • 🤖AI
      • AI Animal Control
      • MWayPoint
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      • Animal Brain
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          • General - Chance
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          • General - Set Stat
          • General - Wait
          • Animal - Set Speed
          • Animal - Play Mode
          • Animal - Set/Play State
          • Animal - Set Stance
          • Animal - Set Strafe
          • Movement - Move Stop
          • Movement - Patrol
          • Movement - Set Destination
          • Movement - Set Target
          • Variables - Set Var Listener
          • Weapons - Weapon Tasks
        • Decisions
          • General - AND
          • General - Check Stat
          • General - Compare Stats
          • General - Look
          • General - OR
          • General - Is Task Done?
          • General - Wait
          • Movement - Has Arrived
          • Movement - Check Target
          • Animal - Check Mode
          • Animal - Check Stance
          • Animal - Check State
          • Variables - Check Scriptable Variable
          • Variables - Check Transform Var
          • Variables - Check Var Listener
          • Runtime Set - Is Target in Runtime Set
      • 📌Point Click
    • 🧨Reactions
    • 📶Combo Manager
    • ⚔️Weapon Manager
      • 🛡️MWeapon [General] Properties
      • 🛡️MWeapon [Damage] Properties
      • 🛡️MWeapon [IK] Properties
      • ⚔️MMelee
      • 🔫MShooteable
      • 🏹Bow
    • 〰️Path Constraint
      • 〰️MPath
      • 〰️Path Link (Straight)
      • 〰️Path Link (Cinemachine Path)
      • 〰️Path Creator(Sebastian Lague)
    • Speed Ground Changer
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    • 💠Scriptables
      • 🔹Bool Var
      • 🔹Int Var
      • 🔹Float Var
      • 🔹String Var
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  • Secondary Components
    • ⚔️MDamager
      • 🐾MAttack Trigger
      • 🐾Attack Trigger Behavior
      • 🏉MProjectile
      • 🏹Projectile Thrower
      • 🤯MExplosion
    • 🤕MDamageable
    • 🧊Zones
      • Public Methods
    • ✊Pick Up - Drop
    • ✊Pickable
    • 🚩Respawner
    • 🚩Respawner NPC
    • 🚩Simple Respawner
    • 🏁CheckPoint
    • IK Manager
      • IK Processors
      • Weight Processors
  • Global Components
    • 🧡Stats
      • 🔸Stat Modifier
      • 🔸Modify Stat <Component>
      • 🔸Modify Stat <Asset>
      • 👨‍💻Public Methods
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    • 🎥Free Look Camera
    • 🎥Cinemachine
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      • Unity Utils
  • Riding System (HAP)
    • Horse Animset Pro (HAP) Riding System
    • The Art of (HAP)
    • Mount
      • Methods and Properties
    • MRider
      • Methods and Properties
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    • 🎯Lock On Target
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    • 🔗Aligner
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    • MAnimalAnimatorSync
  • Annex
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        • Invector Weapon Settings
      • Animals Controller + Invector
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On this page
  • 1.5.0(AC) - 4.5.0(HAP) - 2024
  • Next New features Possible additions
  • Bugs reported Email
  • May or may not be pushed to the next-next update.
  • RoadMap - Upcoming Features

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Upcoming Changelog

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Last updated 1 month ago

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Note to self: Make a BUILD before updating!! (Avoid Build Errors!)

⚙️This indicates that the Feature/BUG is currently being worked on.

DOCUMENTATION FOR IK 88% AND WEAPON SHOOTABLE..

  • Fix Raven RootMotion animations

  • Unreal Rabbit FUR

  • FIX Poly Art Tiger issue with RootMotion

  • Unreal Racoon FUR

  • Mobile Dragon Skeletal Meshes crashes in UE5.5

  • LOD for Kuzar!!

  • Fix Tiger Sketchab Demo

1.5.0(AC) - 4.5.0(HAP) - 2024

  • Tutorial on how to do Shootable Weapons

  • Added: Lock Target Obstacles Check

  • Added: Gizmo Visualizer draws mesh and capsule colliders

  • Fixed: Set Var Listener Task.

  • Fixed: MInput Link was not updating the Clone Input Action Asset from the Player Input (Input System 1.14 Changes)

  • Improved: Trigger Proxy

  • Overall Improvement in code. Thanks @Floky!!

  • Limited Look At????

  • ⚙️Added: Optional Animator Parameter Last Mode


  • ⚙️Added: New Ability ID choosing system for Modes??

  • ⚙️Added: Basic Vehicle State

  • ⚙️Fixed: Swim Bounce when entering the water was too deep

  • ⚙️Added: Basic empty state??

  • ⚙️DarkSiders Idea: Rolling, Dashing on Edges the character will not fall..

  • ⚙️Darskiders Idea: Quick Input, Normal Attack, Hold Input Heavy Attack

  • ⚙️Mode Aling v2...

  • ⚙️Conditions v2

  • ⚙️Effect Manager ViewPort Handles..

  • ⚙️Sphere OnTrigger Enter Exit (Tag)

  • ⚙️Split Screen Demo

FOUND A WEIRD ISSUE WITH ROTATING PLATFORMS... it slowly pushes the character from the correct position


  • ⚙️Added: Basic Vehicle State

  • ⚙️Added: Basic empty state??

  • when in close proximity to a wall, if you aim a weapon, it will clip through the wall. In most modern third person games, if you do this there is a system in place in which the character will "pull back" if there isn't enough room, preventing the player from aiming until space is available in front of them.

  • States Different States: (Manual, Automatic, Automatic by State, by Interactor, by Zone

  • DarkSiders Idea: Rolling, Dashing on Edges the character will not fall..

  • Darskiders Idea: Quick Input, Normal Attack, Hold Input Heavy Attack

  • Mode Aling v2...Object

  • ⚙️ Rider does not die when mounting

  • ⚙️State Inspector does not allow dragging objects or using the Objkect reference button in Unity 6




Next New features Possible additions

  • Added: Missing hit test on weapons the Numbers (Check the Bow why is hitting all the time)

  • ⚙️Added: Scriptable IK Processors

  • ⚙️Swipe Mobile screen

  • NEW DEMO FOR Transform Translators

  • ⚙️Added: Conditions are Serialized References (IMPORTANT)

  • ⚙️Added: Local Multiplayer with New Input System

  • ⚙️Added: Copy Paste Any State Animator Tools ??

  • ⚙️Added: Weapons can have Owner Stats to Increase the Damage to do

  • ⚙️Melee Weapons Charge Increase Attack Option

  • Ride boat.

Bugs reported Email

  • ⚙️Added: Stat System -> not it can have multiple Degeneration and Regeneration besides the default one

  • REMOVE ALL EXIT AND INTERRUPTED TRANSITIONS TO THE MODES

  • Removed: Animations Warnings for Humanoids when Importing for the first time 60%

  • Ad

UNICORN ATTACK

  • Extra Runtime

May or may not be pushed to the next-next update.

  • Added:⚙️Combo Manager -> Play AutoCombo. This allows AI to Play a combo automatically.

  • Added: ⚙️Ragdoll State!

  • Added: ⚙️Zipline State

  • Added: ⚙️Rail Grind State

  • Added: ⚙️Stair Grind State

  • Added⚙️: Climb State DropLedge Feature?

  • Fix!!!! Rabbits Eyes are embedded in the main texture

  • Added: Condition Exit to Modes. (E.g. Exit when grounded)

  • Added: New 3rd person Camera Main (Compatible with New Input System) 😩

  • Added: Injured Stance (Human) ⚙️

  • ⚙️In Progress: Brain Component Slave Brain. (This allows to control 2 brains at the same time) Useful for Mount and Rider stuff.??

  • ⚙️In Progress: Fall Rotator (Allow to use the Rotator on the Fall State to do cool swim Jump Animations)

  • Added: ⚙️New Advanced Weapon System

  • Added:⚙️ Rider Dismount Uses now Raycast to avoid unwanted dismount situations

RoadMap - Upcoming Features

()

Added: ⚙️ Player Repositioning using Camera Direction

↗️
⚠️
https://discussions.unity.com/t/script-to-copy-statemachines-whole-controllers/584117/5
https://github.com/qwe321qwe321qwe321/Unity-AnimatorTransitionCopier
https://youtu.be/mGddMqhQHDQ?t=35
🛣️Road Map