↗️Upcoming Changelog

⚠️Note to self: Make a BUILD before updating!! (Avoid Build Errors!)

⚙️This indicates that the feature is currently being worked on.

1.4.4c(AC) - 4.4.4c(HAP)

  • Added: Pickable -> OnFocused,Dropped,Picked Reactions

  • Added: AI Target -> Now it has a target distribution

  • Fixed: UI Transform component -> now uses Fixed Update cycle too

  • Fixed: Stats -> Modifying the Max stat did not update the Normalized stat value

  • Fixed: Weapon Manager -> Reload Interrupt was not working.

  • Removed: Animations Warnings for Humanoids when Importing for the first time 60%

Next New features

  • Added: Ultimate Selector -> GamePad Vector2 Selection..

  • Added: Mode Aling -> will not switch randomly to new targets unless the current target is death. (Adding, Direction Influence (By Input and By Camera???) to Switch to new targets)

  • Remember to do Local Brain variables

  • Playing around with Force on the Zone. Is there any way to blend the zone (Like Blend Distance on a Global Volume works) so the force is stronger further in the zone.

1.4.5(AC) - 4.4.5(HAP) NEXT

  • Added:

  • Changed:

  • Fixed:

  • Improved:

May or may not be pushed to the next-next update.

  • Added:⚙️Combo Manager -> Play AutoCombo. This allows AI to Play a combo automatically.

  • Added: ⚙️Ragdoll State!

  • Added: ⚙️Zipline State

  • Added⚙️: Climb State DropLedge Feature?

  • Added: ⚙️ Player Repositioning using Camera Direction https://youtu.be/mGddMqhQHDQ?t=35

  • Added: Rail Grind State ⚙️

    • (BEAR ✅)

  • Added: Condition Exit to Modes.

  • Added: New 3rd person Camera Main (Compatible with New Input System) 😩

  • Added: Injured Stance (Human) ⚙️

  • ⚙️In Progress: Brain Component Slave Brain. (This allows to control 2 brains at the same time) Useful for Mount and Rider stuff.??

  • ⚙️In Progress: Fall Rotator (Allow to use the Rotator on the Fall State to do cool swim Jump Animations)

  • Added: ⚙️Basic Steve Armor. (Test for Upcoming Inventory)

  • Added: ⚙️New Advanced Weapon System

  • Added:⚙️ Rider Dismount Uses now Raycast to avoid unwanted dismount situations

RoadMap - Upcoming Features

🛣️pageRoad Map

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