↗️Upcoming Changelog
⚠️Note to self: Make a BUILD before updating!! (Avoid Build Errors!)
⚙️This indicates that the feature is currently being worked on.
1.4.5(AC) - 4.4.5(HAP)
⚙️Added: Stat System -> not it can have multiple Degeneration and Regeneration besides the default on0e
Added: Animal Tracker Component (This component allows to listen to Modes, State, Stances, and changes on the Animal and Do Stuff with it) Useful for IK features
Added: IK Manager Component. All IK logic will be handled in this component.
Human IK Processors
Generic Processors
Unity Rig System Link
Added: Local Vars Component. -> Store accessible variables everywhere.
Added: In-Game Runtime Window
Added: Set Local Vars Reaction
Added: Brain -> Set Local Vars Task and Check Local Var Decision
Added: ⭐New State (Wall Run Vertical)
Added: Cloth Meshes for Steve (Shirt, Pants, Shorts, Shoes)
Added: Pre-Teleport Event
Added: ModeAlign -> Ignore Close. Repositioning the Character if the distance is already close will be ignored.
Added: On Trigger Enter -> On Core Object Event. (This allow to invoke as a parameter the Core Object that has the collider)
Added: Patrol Task -> Local Runtime Set option
Fixed: Teleports a character invokes an event to teleport the camera too.
Fixed: Glide State -> Input was not reset on Failed properly.
Fixed: Reaction -> Delaying reactions were only applying the reaction to the first target.
Fixed: AI Control was using the default Stopping distance instead of the AI Target override
Fixed: Brain -> Set Target Task -> Runtime Set was setting the Move target to true automatically
Fixed: Camera Rotation Movement was faster in lower framerates.
Fixed: Aim Component -> When disabled the values were not disabled
Fixed: Fly State -> Landing pushed the character in the wrong position.
Fixed: Jump Basic State jumping from Land caused acceleration on the Character (Added Clamp Speed)
Fixed: Horse Animset Pro -> Wagon Demo scene
Fixed: Sometimes the Charged modes when released to fast were not cancelled
Fixed: When Disabling the animal, The last state will be the first state that will play
Next New features
Removed: Animations Warnings for Humanoids when Importing for the first time 60%
Added: Ultimate Selector -> GamePad Vector2 Selection..
Added: Playables Quick Anim. (NOT READY YET) ERRORS ON UPDATE AND FIXED UPDATE
Playing around with Force on the Zone. Is there any way to blend the zone (Like Blend Distance on a Global Volume works) so the force is stronger further in the zone.
Free Climb -> DOWN from Ledge anim
Free Climb -> Corner Animation (Inner and Outer x Left-Right)
UNICORN ATTACK
Runtime Skinned Mesh renderer Swap
Extra Runtime
1.4.5(AC) - 4.4.5(HAP) NEXT
Added:
Changed:
Fixed:
Improved:
May or may not be pushed to the next-next update.
Added:⚙️Combo Manager -> Play AutoCombo. This allows AI to Play a combo automatically.
Added: ⚙️Ragdoll State!
Added: ⚙️Zipline State
Added⚙️: Climb State DropLedge Feature?
Added: ⚙️ Player Repositioning using Camera Direction https://youtu.be/mGddMqhQHDQ?t=35
Added: Rail Grind State ⚙️
(BEAR ✅)
Added: Condition Exit to Modes.
Added: New 3rd person Camera Main (Compatible with New Input System) 😩
Added: Injured Stance (Human) ⚙️
⚙️In Progress: Brain Component Slave Brain. (This allows to control 2 brains at the same time) Useful for Mount and Rider stuff.??
⚙️In Progress: Fall Rotator (Allow to use the Rotator on the Fall State to do cool swim Jump Animations)
Added: ⚙️Basic Steve Armor. (Test for Upcoming Inventory)
Added: ⚙️New Advanced Weapon System
Added:⚙️ Rider Dismount Uses now Raycast to avoid unwanted dismount situations
RoadMap - Upcoming Features
Last updated