↗️Upcoming Changelog

⚠️Note to self: Make a BUILD before updating!! (Avoid Build Errors!)

⚙️This indicates that the Feature/BUG is currently being worked on.

DOCUMENTATION FOR IK 88% AND WEAPON SHOOTABLE..

⭐⭐⭐⭐Unreal Rabbit, Raccoon, Raven FIX⭐⭐⭐⭐⭐

Fix Raven RootMotion animations

LOD for Kuzar!!

1.4.8(AC) - 4.4.8(HAP) - 2024

  • ⚙️Added: Override Capsule in States ...

  • ⚙️Added: Ladder State

  • ⚙️Added: Basic Vehicle State

  • ⚙️Added: Basic empty state??

  • Added: Animal -> Now it can Test at runtime Modes and Stances right from the inspector

  • Added: IK Behaviour -> Now it can activate an IK Set on a normalized time of an animation

  • Added: Rider -> Now has a default option to NOT Synchronize Modes. This may cause issues when using weapons and the animal is attacking simultaneously.

  • Added: new Context Menu to find Bones from the Human Animator

  • Added: New IK Processor. IK Follow Rotation

  • Added: New Optional Animator Parameter Vertical Raw, it sends the Target vertical speed.

  • Added: Shootable Component -> New Empty Ammo Event

  • Added: Combo Manager -> Combos now have an Active value.

  • Added: Grid Spawner

  • Added: Pool System for Projectiles (Thanks @BigBadWolf)

  • Added: Combo Manager -> Combos now have [Disable On Finish] and [Disable on Interrupt] values

  • Changed: Empty delegates were removed from Unity Actions and Events. (Better memory management)

  • Changed: Protected methods all around were changed to virtual for integration purposes.

  • Changed: IK Manager now uses String Reference for the IK set name.

  • Fixed: Respawner was not resetting the Stats Component. Health

  • Fixed: Aligner now has Min Distance to activate.

  • Fixed: IK Manager was still working on Disabled.

  • Fixed: Lock Target on Unity 6 was not working properly

  • Fixed: Stat Monitor UI was throwing an error when an NPC died.

  • Fixed: State Enter CoolDown was changed at runtime

  • Fixed: Force State on the same State was done even when the state has Transition to itself off

  • Fixed: Override State on Start was not working properly

  • Fixed: Long Press was not calling OnInput Up if the Long press was completed

  • Fixed: Manual Entry Path constraints was not connected to the Interact Input

  • Fixed: Combo Manager annoying bug when using same sequences in a combo like 1 2 1 3

⚙️Fixed: Rider does not die when mounting




Next New features Possible Adds

  • ⚙️Added: Stat System -> not it can have multiple Degeneration and Regeneration besides the default one

  • REMOVE ALL EXIT AND INTERRUPTED TRANSITIONS TO THE MODES

  • Removed: Animations Warnings for Humanoids when Importing for the first time 60%

  • Added: Ultimate Selector -> GamePad Vector2 Selection..

  • Added: Playables Quick Anim. (NOT READY YET) ERRORS ON UPDATE AND FIXED UPDATE

  • Playing around with Force on the Zone. Is there any way to blend the zone (Like Blend Distance on a Global Volume works) so the force is stronger further in the zone.

  • Free Climb -> DOWN from Ledge anim

  • Free Climb -> Corner Animation (Inner and Outer x Left-Right)

  • Added: Double Tap Mobile Button

UNICORN ATTACK

  • Extra Runtime

May or may not be pushed to the next-next update.

  • Added:⚙️Combo Manager -> Play AutoCombo. This allows AI to Play a combo automatically.

  • Added: ⚙️Ragdoll State!

  • Added: ⚙️Zipline State

  • Added: ⚙️Rail Grind State

  • Added: ⚙️Stair Grind State

  • Added⚙️: Climb State DropLedge Feature?

  • Added: ⚙️ Player Repositioning using Camera Direction https://youtu.be/mGddMqhQHDQ?t=35

  • Fix!!!! Rabbits Eyes are embedded in the main texture

  • Added: Condition Exit to Modes. (E.g. Exit when grounded)

  • Added: New 3rd person Camera Main (Compatible with New Input System) 😩

  • Added: Injured Stance (Human) ⚙️

  • ⚙️In Progress: Brain Component Slave Brain. (This allows to control 2 brains at the same time) Useful for Mount and Rider stuff.??

  • ⚙️In Progress: Fall Rotator (Allow to use the Rotator on the Fall State to do cool swim Jump Animations)

  • Added: ⚙️New Advanced Weapon System

  • Added:⚙️ Rider Dismount Uses now Raycast to avoid unwanted dismount situations

RoadMap - Upcoming Features

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