Upcoming Changelog
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Last updated
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Note to self: Make a BUILD before updating!! (Avoid Build Errors!)
⚙️This indicates that the Feature/BUG is currently being worked on.
DOCUMENTATION FOR IK 88% AND WEAPON SHOOTABLE..
Fix Raven RootMotion animations
Unreal Rabbit FUR
FIX Poly Art Tiger issue with RootMotion
Unreal Racoon FUR
Mobile Dragon Skeletal Meshes crashes in UE5.5
LOD for Kuzar!!
Fix Tiger Sketchab Demo
Added: Lock Target Obstacles Check
Limited Look At????
⚙️Added: Optional Animator Parameter Last Mode
⚙️Added: New Ability ID choosing system for Modes??
⚙️Added: Basic Vehicle State
⚙️Fixed: Swim Bounce when entering the water was too deep
⚙️Added: Basic empty state??
⚙️DarkSiders Idea: Rolling, Dashing on Edges the character will not fall..
⚙️Darskiders Idea: Quick Input, Normal Attack, Hold Input Heavy Attack
⚙️Mode Aling v2...
⚙️Conditions v2
⚙️Effect Manager ViewPort Handles..
⚙️Sphere OnTrigger Enter Exit (Tag)
⚙️Split Screen Demo
FOUND A WEIRD ISSUE WITH ROTATING PLATFORMS... it slowly pushes the character from the correct position
⚙️Added: Basic Vehicle State
⚙️Added: Basic empty state??
States Different States: (Manual, Automatic, Automatic by State, by Interactor, by Zone
DarkSiders Idea: Rolling, Dashing on Edges the character will not fall..
Darskiders Idea: Quick Input, Normal Attack, Hold Input Heavy Attack
Mode Aling v2...Object
⚙️ Rider does not die when mounting
⚙️State Inspector does not allow dragging objects or using the Objkect reference button in Unity 6
Added: Missing hit test on weapons the Numbers (Check the Bow why is hitting all the time)
⚙️Added: Scriptable IK Processors
⚙️Swipe Mobile screen
NEW DEMO FOR Transform Translators
⚙️Added: Conditions are Serialized References (IMPORTANT)
⚙️Added: Local Multiplayer with New Input System
⚙️Added: Copy Paste Any State Animator Tools ??
⚙️Added: Weapons can have Owner Stats to Increase the Damage to do
⚙️Melee Weapons Charge Increase Attack Option
Ride boat.
⚙️Added: Stat System -> not it can have multiple Degeneration and Regeneration besides the default one
REMOVE ALL EXIT AND INTERRUPTED TRANSITIONS TO THE MODES
Removed: Animations Warnings for Humanoids when Importing for the first time 60%
Ad
UNICORN ATTACK
Extra Runtime
Added:⚙️Combo Manager -> Play AutoCombo. This allows AI to Play a combo automatically.
Added: ⚙️Ragdoll State!
Added: ⚙️Zipline State
Added: ⚙️Rail Grind State
Added: ⚙️Stair Grind State
Added⚙️: Climb State DropLedge Feature?
Fix!!!! Rabbits Eyes are embedded in the main texture
Added: Condition Exit to Modes. (E.g. Exit when grounded)
Added: New 3rd person Camera Main (Compatible with New Input System) 😩
Added: Injured Stance (Human) ⚙️
⚙️In Progress: Brain Component Slave Brain. (This allows to control 2 brains at the same time) Useful for Mount and Rider stuff.??
⚙️In Progress: Fall Rotator (Allow to use the Rotator on the Fall State to do cool swim Jump Animations)
Added: ⚙️New Advanced Weapon System
Added:⚙️ Rider Dismount Uses now Raycast to avoid unwanted dismount situations
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Added: ⚙️ Player Repositioning using Camera Direction