↗️Upcoming Changelog
Last updated
Last updated
Note to self: Make a BUILD before updating!! (Avoid Build Errors!)
⚙️This indicates that the Feature/BUG is currently being worked on.
DOCUMENTATION FOR IK 88% AND WEAPON SHOOTABLE..
⚙️Added: Top Down Support for Aiming with GamePad (GamePad Mouse)
⚙️Fixed: Rider does not die when mounting
Added: Miss Attack Chance on Weapons
Improved; IK MANAGER and All Processors
Added: New Input System -> Fast Input Script (allows to create fast inputs to connect via unity events)
Added: Track Manager -> now checks if the character is in a state to enable or disable the tracks
Added: IK Weight -> Aimer has Target
Added: IKWeight -> LookAt Offset Angle
Added: IKWeight -> Stance Check, State Check, Mode Check
Added: IK Weight -> Set has a Target Index
Added: IK Processor Rotate Around Aim Horizontal Vertical
Added: Damageable -> Align to damage only when movement is not detected
Added: MWeapon Manager -> ResetInput Source Connection.
Added: Mode Behavior -> Experimental -> Option to remove all Exit Transitions for the modes.
Added: Tag Reaction (Add Remove Target from a gameObject)
Fixed: Point Click -> The AI Control Interface was not correctly found.
Fixed: Aim Bow Animation was animating the Pelvis on the West Aim.
Fixed: Aim Component-> Changing form Camera Aim to Target Aim was not doing it smoothly
Fixed: Climb South East animation was not mirrored
Fixed: NavMesh Links were not properly recognized on Unity 2022.3
Fixed: Climb State -> some values were not reset properly on Activate if a wall was not found
Fixed: Zone -> ZoneType = Reaction Only was not working on Automatic zones
Improved: Transition from Jump RootMotion State to Fall State
Improved: Horse Jump RootMotion movement.
⚙️Added: Scriptable IK Processors
⚙️Improve Mode Aligner
⚙️Added: Copy Paste Any State Animator Tools ??
⚙️Added: Weapons can have Owner Stats to Increase the Damage to do
⚙️Melee Weapons Charge Increase Attack Option
⚙️Added: Stat System -> not it can have multiple Degeneration and Regeneration besides the default one
REMOVE ALL EXIT AND INTERRUPTED TRANSITIONS TO THE MODES
Removed: Animations Warnings for Humanoids when Importing for the first time 60%
Added: Ultimate Selector -> GamePad Vector2 Selection..
Added: Playables Quick Anim. (NOT READY YET) ERRORS ON UPDATE AND FIXED UPDATE
Playing around with Force on the Zone. Is there any way to blend the zone (Like Blend Distance on a Global Volume works) so the force is stronger further in the zone.
Free Climb -> DOWN from Ledge anim
Free Climb -> Corner Animation (Inner and Outer x Left-Right)
Added: Double Tap Mobile Button
UNICORN ATTACK
Runtime Skinned Mesh renderer Swap
Extra Runtime
Added:
Changed:
Fixed:
Improved:
Added:⚙️Combo Manager -> Play AutoCombo. This allows AI to Play a combo automatically.
Added: ⚙️Ragdoll State!
Added: ⚙️Zipline State
Added: ⚙️Rail Grind State
Added: ⚙️Stair Grind State
Added⚙️: Climb State DropLedge Feature?
Added: ⚙️ Player Repositioning using Camera Direction https://youtu.be/mGddMqhQHDQ?t=35
Fix!!!! Rabbits Eyes are embedded in the main texture
Added: Condition Exit to Modes. (E.g. Exit when grounded)
Added: New 3rd person Camera Main (Compatible with New Input System) 😩
Added: Injured Stance (Human) ⚙️
⚙️In Progress: Brain Component Slave Brain. (This allows to control 2 brains at the same time) Useful for Mount and Rider stuff.??
⚙️In Progress: Fall Rotator (Allow to use the Rotator on the Fall State to do cool swim Jump Animations)
Added: ⚙️New Advanced Weapon System
Added:⚙️ Rider Dismount Uses now Raycast to avoid unwanted dismount situations