Upcoming Changelog
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Last updated
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Note to self: Make a BUILD before updating!! (Avoid Build Errors!)
⚙️This indicates that the Feature/BUG is currently being worked on.
DOCUMENTATION FOR IK 88% AND WEAPON SHOOTABLE..
Fix Raven RootMotion animations
Unreal Rabbit FUR
Unreal Racoon FUR
Mobile Dragon Skeletal Meshes crashes in UE5.5
LOD for Kuzar!!
Fix Tiger Sketchab Demo
UPDATE Undead Horse Knigth !!
Added: IK Manager -> Mode Weight now can exclude all modes
Added: Conditions2 a better and faster way to use conditions everywhere
Added: Modes -> New Enter, Exit, and Interrupt Conditions.
Added: Modes -> New ForceIgnorePriority bool
Added: MProjectile. On RayCastHit event
Added: GameObject Reaction.
Added: Create Human Menu (Player and AI)
Added: MDamageable OnEnter On Exit Profile Events
Added: Mode Abilities now can copy the Audio data to all other abilities
Added: Respawner -> QuickRespawn.
⚙️Added: Torch IK Manager Sample
Fixed: Stances not rotating on Idle.
⚙️Fixed: Swim Bounce when entering the water was too deep
Fixed: Climb-> Align Start used the Normal of the wall instead of the direction..
Fixed: Bullets set to Impact None, were not placed in the Hit Target position.
Fixed: Editor -> IDs dropdown menu was not setting the correct value on arrays
Fixed: IDs on an array were not being picked correctly.
Fixed: Editor ->Modes Abilities now shows the current selected Ability
Fixed: Zone Forces were not affecting Glide and Fly
Fixed: Int Range Var was inherit from float instead of int
Fixed: VariableReferenceDrawer was not calculating the height correctly when the property has multiple rows
Changed: Use Transform now uses a TransformReference
Improved: Slide State had some changes to enhance ground detection
⚙️Added: Optional Animator Parameter Last Mode
⚙️Added: Basic Vehicle State
⚙️Added: Basic empty state??
⚙️DarkSiders Idea: Rolling, Dashing on Edges the character will not fall..
⚙️Darskiders Idea: Quick Input, Normal Attack, Hold Input Heavy Attack
⚙️Mode Aling v2...
⚙️Conditions v2
⚙️Effect Manager ViewPort Handles..
⚙️Sphere OnTrigger Enter Exit (Tag)
⚙️Split Screen Demo
FOUND A WEIRD ISSUE WITH ROTATING PLATFORMS... it slowly pushes the character from the correct position
⚙️Added: Basic Vehicle State
⚙️Added: Basic empty state??
DarkSiders Idea: Rolling, Dashing on Edges the character will not fall..
Darskiders Idea: Quick Input, Normal Attack, Hold Input Heavy Attack
Mode Aling v2...
Conditions v2
Effect Manager ViewPort Handles..
⚙️ Rider does not die when mounting
⚙️State Inspector does not allow dragging object or using the Objkect reference button in unity 6??
Added: Missing hit test on weapons the Numbers (Check the Bow why is hitting all the time)
⚙️Added: Scriptable IK Processors
⚙️Swipe Mobile screen
NEW DEMO FOR Transform Translators
⚙️Added: Conditions are Serialized References (IMPORTANT)
⚙️Added: Local Multiplayer with New Input System
⚙️Improve Mode Aligner
⚙️Added: Copy Paste Any State Animator Tools ??
⚙️Added: Weapons can have Owner Stats to Increase the Damage to do
⚙️Melee Weapons Charge Increase Attack Option
For the asset bundle version, the cowboy operates normally and mounts the horse, but then all the horse input manager values are zeroed out except that the cowboy is listed. All inputs are erased.
⚙️Added: Stat System -> not it can have multiple Degeneration and Regeneration besides the default one
REMOVE ALL EXIT AND INTERRUPTED TRANSITIONS TO THE MODES
Removed: Animations Warnings for Humanoids when Importing for the first time 60%
Added: Ultimate Selector -> GamePad Vector2 Selection..
Added: Playables Quick Anim. (NOT READY YET) ERRORS ON UPDATE AND FIXED UPDATE
Playing around with Force on the Zone. Is there any way to blend the zone (Like Blend Distance on a Global Volume works) so the force is stronger further in the zone.
Free Climb -> Check Ledge Start Animation on the Ground
Free Climb -> Jump/Dash Climb
Free Climb -> Corner Animation (Inner and Outer x Left-Right)
Added: Double Tap Mobile Button
UNICORN ATTACK
Extra Runtime
Added:⚙️Combo Manager -> Play AutoCombo. This allows AI to Play a combo automatically.
Added: ⚙️Ragdoll State!
Added: ⚙️Zipline State
Added: ⚙️Rail Grind State
Added: ⚙️Stair Grind State
Added⚙️: Climb State DropLedge Feature?
Added: ⚙️ Player Repositioning using Camera Direction https://youtu.be/mGddMqhQHDQ?t=35
Fix!!!! Rabbits Eyes are embedded in the main texture
Added: Condition Exit to Modes. (E.g. Exit when grounded)
Added: New 3rd person Camera Main (Compatible with New Input System) 😩
Added: Injured Stance (Human) ⚙️
⚙️In Progress: Brain Component Slave Brain. (This allows to control 2 brains at the same time) Useful for Mount and Rider stuff.??
⚙️In Progress: Fall Rotator (Allow to use the Rotator on the Fall State to do cool swim Jump Animations)
Added: ⚙️New Advanced Weapon System
Added:⚙️ Rider Dismount Uses now Raycast to avoid unwanted dismount situations