↗️Upcoming Changelog

DOCUMENTATION FOR IK 88% AND WEAPON SHOOTABLE..

  • Fix Raven RootMotion animations

  • FIX Poly Art Tiger issue with RootMotion

  • Unreal Racoon FUR

  • UNREAL POLY ART RACCOONS MAGIC TATTOO

  • Mobile Dragon Skeletal Meshes crashes in UE5.5

  • ⚙️REVIEW: Create Rider Menu and Created Human Player.

  • HAP 5 Animations

    • Poop

  • CAT ANIMATIONS: Pouncing.

    • Ready to pounce/attack (digging in front claws, butt wiggling, super dilated eyes)

    • Pounce to ground target (catching a bug or mouse by landing on front paws squeezed together)

    • Pounce to air target (front claws out and arms spread, mouth open with teeth fully exposed, back legs pulled close to body with claws out ready to grasp)

    • Rubbing / claiming (head rubbing against or around a ball (hand, anothers head) / cylinder (legs, cat post)

    • Getting hit (paw, object flying through air)

    • Getting hit flying through air (kicked, thrown, knocked by large object)

    • Flattened (run over, trampled)

    • Walk on 2 feet

    • Stand Up


⚙️New Super Item FOR 1.5.1


1.5.1 (AC) - 4.5.1 (HAP) -

  • Added: States can now remove upcoming Custom Forces.

  • Added: Pickable Component. Rotation Offset

  • Improved: Animal Link works better for Offset Mesh links

  • Fixed: Input Link was not finding the correct Action Map.

  • Fixed: Material Changer was throwing a Null exception when first added.

  • Fixed: TimelineManager was only playing OnStart instead of OnEnable

  • Fixed: Zones now remove the current animal from their list in case the animal is on timeline

  • Fixed: Force Zones were not cleaning up the force when they were used as Jumping Pads

  • Fixed: When a shootable was destroyed, the projectile was throwing a null exception when try to return to the pool

  • ⚙️Added: Multiple AI Enemies Spawner (with Random Spots , Predefine Spots, Limits)


POSTPONED:


  • ⚙️Added: Basic Vehicle State

  • Tutorial on how to do Shootable Weapons

  • ⚙️Added: Basic empty state??

  • when in close proximity to a wall, if you aim a weapon, it will clip through the wall. In most modern third person games, if you do this there is a system in place in which the character will "pull back" if there isn't enough room, preventing the player from aiming until space is available in front of them.

  • States Different States: (Manual, Automatic, Automatic by State, by Interactor, by Zone

  • DarkSiders Idea: Rolling, Dashing on Edges the character will not fall..

  • Darskiders Idea: Quick Input, Normal Attack, Hold Input Heavy Attack

  • Mode Aling v2...Object

  • ⚙️ Rider does not die when mounting

  • ⚙️State Inspector does not allow dragging objects or using the Objkect reference button in Unity 6




Next New features Possible additions

Bugs reported Email

  • ⚙️Added: Stat System -> not it can have multiple Degeneration and Regeneration besides the default one

  • REMOVE ALL EXIT AND INTERRUPTED TRANSITIONS TO THE MODES

  • Removed: Animations Warnings for Humanoids when Importing for the first time 60%

  • Ad

UNICORN ATTACK

  • Extra Runtime

May or may not be pushed to the next-next update.

  • Added:⚙️Combo Manager -> Play AutoCombo. This allows AI to Play a combo automatically.

  • Added: ⚙️Ragdoll State!

  • Added: ⚙️Zipline State

  • Added: ⚙️Rail Grind State

  • Added: ⚙️Stair Grind State

  • Added⚙️: Climb State DropLedge Feature?

  • Added: ⚙️ Player Repositioning using Camera Direction https://youtu.be/mGddMqhQHDQ?t=35

  • Fix!!!! Rabbits Eyes are embedded in the main texture

  • Added: Condition Exit to Modes. (E.g. Exit when grounded)

  • Added: New 3rd person Camera Main (Compatible with New Input System) 😩

  • Added: Injured Stance (Human) ⚙️

  • ⚙️In Progress: Brain Component Slave Brain. (This allows to control 2 brains at the same time) Useful for Mount and Rider stuff.??

  • ⚙️In Progress: Fall Rotator (Allow to use the Rotator on the Fall State to do cool swim Jump Animations)

  • Added: ⚙️New Advanced Weapon System

  • Added:⚙️ Rider Dismount Uses now Raycast to avoid unwanted dismount situations

RoadMap - Upcoming Features

🛣️Road Map

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