↗️Upcoming Changelog
⚠️Note to self: Make a BUILD before updating!! (Avoid Build Errors!)
⚙️This indicates that the feature is currently being worked on.
1.4.4c(AC) - 4.4.4c(HAP)
Added: Pickable -> OnFocused,Dropped,Picked Reactions
Added: AI Target -> Now it has a target distribution
Fixed: UI Transform component -> now uses Fixed Update cycle too
Fixed: Stats -> Modifying the Max stat did not update the Normalized stat value
Fixed: Weapon Manager -> Reload Interrupt was not working.
Removed: Animations Warnings for Humanoids when Importing for the first time 60%
Next New features
Added: Ultimate Selector -> GamePad Vector2 Selection..
Added: Mode Aling -> will not switch randomly to new targets unless the current target is death. (Adding, Direction Influence (By Input and By Camera???) to Switch to new targets)
Remember to do Local Brain variables
Playing around with Force on the Zone. Is there any way to blend the zone (Like Blend Distance on a Global Volume works) so the force is stronger further in the zone.
1.4.5(AC) - 4.4.5(HAP) NEXT
Added:
Changed:
Fixed:
Improved:
May or may not be pushed to the next-next update.
Added:⚙️Combo Manager -> Play AutoCombo. This allows AI to Play a combo automatically.
Added: ⚙️Ragdoll State!
Added: ⚙️Zipline State
Added⚙️: Climb State DropLedge Feature?
Added: ⚙️ Player Repositioning using Camera Direction https://youtu.be/mGddMqhQHDQ?t=35
Added: Rail Grind State ⚙️
(BEAR ✅)
Added: Condition Exit to Modes.
Added: New 3rd person Camera Main (Compatible with New Input System) 😩
Added: Injured Stance (Human) ⚙️
⚙️In Progress: Brain Component Slave Brain. (This allows to control 2 brains at the same time) Useful for Mount and Rider stuff.??
⚙️In Progress: Fall Rotator (Allow to use the Rotator on the Fall State to do cool swim Jump Animations)
Added: ⚙️Basic Steve Armor. (Test for Upcoming Inventory)
Added: ⚙️New Advanced Weapon System
Added:⚙️ Rider Dismount Uses now Raycast to avoid unwanted dismount situations
RoadMap - Upcoming Features
🛣️pageRoad MapLast updated