↗️Upcoming Changelog
⚠️Note to self: Make a BUILD before updating!! (Avoid Build Errors!)
⚙️This indicates that the Feature/BUG is currently being worked on.
DOCUMENTATION FOR IK 88% AND WEAPON SHOOTABLE..
Fix Raven RootMotion animations
FIX Poly Art Tiger issue with RootMotion
Unreal Racoon FUR
UNREAL POLY ART RACCOONS MAGIC TATTOO
Mobile Dragon Skeletal Meshes crashes in UE5.5
⚙️REVIEW: Create Rider Menu and Created Human Player.
HAP 5 Animations
Poop
CAT ANIMATIONS: Pouncing.
Ready to pounce/attack (digging in front claws, butt wiggling, super dilated eyes)
Pounce to ground target (catching a bug or mouse by landing on front paws squeezed together)
Pounce to air target (front claws out and arms spread, mouth open with teeth fully exposed, back legs pulled close to body with claws out ready to grasp)
Rubbing / claiming (head rubbing against or around a ball (hand, anothers head) / cylinder (legs, cat post)
Getting hit (paw, object flying through air)
Getting hit flying through air (kicked, thrown, knocked by large object)
Flattened (run over, trampled)
Walk on 2 feet
Stand Up
⚙️New Super Item FOR 1.5.1
1.5.1 (AC) - 4.5.1 (HAP) -
Added: States can now remove upcoming Custom Forces.
Added: Pickable Component. Rotation Offset
Improved: Animal Link works better for Offset Mesh links
Fixed: Input Link was not finding the correct Action Map.
Fixed: Material Changer was throwing a Null exception when first added.
Fixed: TimelineManager was only playing OnStart instead of OnEnable
Fixed: Zones now remove the current animal from their list in case the animal is on timeline
Fixed: Force Zones were not cleaning up the force when they were used as Jumping Pads
Fixed: When a shootable was destroyed, the projectile was throwing a null exception when try to return to the pool
⚙️Added: Multiple AI Enemies Spawner (with Random Spots , Predefine Spots, Limits)
POSTPONED:
⚙️Added: Basic Vehicle State
Tutorial on how to do Shootable Weapons
⚙️Added: Basic empty state??
when in close proximity to a wall, if you aim a weapon, it will clip through the wall. In most modern third person games, if you do this there is a system in place in which the character will "pull back" if there isn't enough room, preventing the player from aiming until space is available in front of them.
States Different States: (Manual, Automatic, Automatic by State, by Interactor, by Zone
DarkSiders Idea: Rolling, Dashing on Edges the character will not fall..
Darskiders Idea: Quick Input, Normal Attack, Hold Input Heavy Attack
Mode Aling v2...Object
⚙️ Rider does not die when mounting
⚙️State Inspector does not allow dragging objects or using the Objkect reference button in Unity 6
Next New features Possible additions
Added: Missing hit test on weapons the Numbers (Check the Bow why is hitting all the time)
⚙️Added: Scriptable IK Processors
⚙️Swipe Mobile screen
NEW DEMO FOR Transform Translators⚙️Added:Conditions are Serialized References (IMPORTANT)⚙️Added: Local Multiplayer with New Input System
⚙️Added: Copy Paste Any State Animator Tools ??
⚙️Added: Weapons can have Owner Stats to Increase the Damage to do
⚙️Melee Weapons Charge Increase Attack Option
Bugs reported Email
⚙️Added: Stat System -> not it can have multiple Degeneration and Regeneration besides the default one
REMOVE ALL EXIT AND INTERRUPTED TRANSITIONS TO THE MODES
Removed: Animations Warnings for Humanoids when Importing for the first time 60%
Ad
UNICORN ATTACK
Extra Runtime
May or may not be pushed to the next-next update.
Added:⚙️Combo Manager -> Play AutoCombo. This allows AI to Play a combo automatically.
Added: ⚙️Ragdoll State!
Added: ⚙️Zipline State
Added: ⚙️Rail Grind State
Added: ⚙️Stair Grind State
Added⚙️: Climb State DropLedge Feature?
Added: ⚙️ Player Repositioning using Camera Direction https://youtu.be/mGddMqhQHDQ?t=35
Fix!!!! Rabbits Eyes are embedded in the main texture
Added: Condition Exit to Modes. (E.g. Exit when grounded)
Added: New 3rd person Camera Main (Compatible with New Input System) 😩
Added: Injured Stance (Human) ⚙️
⚙️In Progress: Brain Component Slave Brain. (This allows to control 2 brains at the same time) Useful for Mount and Rider stuff.??
⚙️In Progress: Fall Rotator (Allow to use the Rotator on the Fall State to do cool swim Jump Animations)
Added: ⚙️New Advanced Weapon System
Added:⚙️ Rider Dismount Uses now Raycast to avoid unwanted dismount situations
RoadMap - Upcoming Features
🛣️Road MapLast updated
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