↗️Upcoming Changelog

DOCUMENTATION FOR IK 88% AND WEAPON SHOOTABLE..

  • Fix Raven RootMotion animations

  • Unreal Rabbit FUR

  • FIX Poly Art Tiger issue with RootMotion

  • Unreal Racoon FUR

  • Mobile Dragon Skeletal Meshes crashes in UE5.5

  • LOD for Kuzar!!


⚙️Added: New Super Item FOR 1.5.

🙌


1.5.0 (AC) - 4.5.0 (HAP) - Small HotFix 13th Aug 2024

  • Added: Animal Methods to add or remove listeners to state, stance events

  • Fixed: Stat Monitor UI was not removing the Health bar on empty stats below zero

  • Fixed: Trying to switch weapons really fast caused the weapons to go to the wrong holster.

  • Changed: Mouse Scroll now uses the new Input System

  • Fixed: Gameobject reaction ->Set Active was not working

  • Fixed: Horse HAP was using the Main Camera on Start instead of the Rider

  • Fixed: IK Weight Processor was throwing a Warning where the parameter was not found

  • Improved: Pivot Detection (Removed all unused, very old parameters like direction). Set only one Pivot multiplier. No need for multiple

  • Improved IK Manager Controller Editor Performance



  • ⚙️Added: Basic Vehicle State

  • Tutorial on how to do Shootable Weapons

  • ⚙️Added: Basic empty state??

  • when in close proximity to a wall, if you aim a weapon, it will clip through the wall. In most modern third person games, if you do this there is a system in place in which the character will "pull back" if there isn't enough room, preventing the player from aiming until space is available in front of them.

  • States Different States: (Manual, Automatic, Automatic by State, by Interactor, by Zone

  • DarkSiders Idea: Rolling, Dashing on Edges the character will not fall..

  • Darskiders Idea: Quick Input, Normal Attack, Hold Input Heavy Attack

  • Mode Aling v2...Object

  • ⚙️ Rider does not die when mounting

  • ⚙️State Inspector does not allow dragging objects or using the Objkect reference button in Unity 6




Next New features Possible additions

Bugs reported Email

  • ⚙️Added: Stat System -> not it can have multiple Degeneration and Regeneration besides the default one

  • REMOVE ALL EXIT AND INTERRUPTED TRANSITIONS TO THE MODES

  • Removed: Animations Warnings for Humanoids when Importing for the first time 60%

  • Ad

UNICORN ATTACK

  • Extra Runtime

May or may not be pushed to the next-next update.

  • Added:⚙️Combo Manager -> Play AutoCombo. This allows AI to Play a combo automatically.

  • Added: ⚙️Ragdoll State!

  • Added: ⚙️Zipline State

  • Added: ⚙️Rail Grind State

  • Added: ⚙️Stair Grind State

  • Added⚙️: Climb State DropLedge Feature?

  • Added: ⚙️ Player Repositioning using Camera Direction https://youtu.be/mGddMqhQHDQ?t=35

  • Fix!!!! Rabbits Eyes are embedded in the main texture

  • Added: Condition Exit to Modes. (E.g. Exit when grounded)

  • Added: New 3rd person Camera Main (Compatible with New Input System) 😩

  • Added: Injured Stance (Human) ⚙️

  • ⚙️In Progress: Brain Component Slave Brain. (This allows to control 2 brains at the same time) Useful for Mount and Rider stuff.??

  • ⚙️In Progress: Fall Rotator (Allow to use the Rotator on the Fall State to do cool swim Jump Animations)

  • Added: ⚙️New Advanced Weapon System

  • Added:⚙️ Rider Dismount Uses now Raycast to avoid unwanted dismount situations

RoadMap - Upcoming Features

🛣️Road Map

Last updated

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