↗️Upcoming Changelog
⚠️Note to self: Make a BUILD before updating!! (Avoid Build Errors!)
⚙️This indicates that the Feature/BUG is currently being worked on.
DOCUMENTATION FOR IK 88% AND WEAPON SHOOTABLE..
Fix Raven RootMotion animations
FIX Poly Art Tiger issue with RootMotion
Fix AI character sharing the same ladder bug.
UNREAL POLY ART RACCOONS MAGIC TATTOO
Make an example of a Fish using AC
Fix!!!! Rabbits Eyes are embedded in the main texture
LONG FUR SUPPORT FOR MILO

Wolf (Dog Retargeting Anims)

⚙️REVIEW: Create Rider Menu and Created Human Player.
HAP 5 Animations
Poop
Dog Domestic Behaviors: Cute idles, playful jumps, belly rubs, tail wagging, and "derpy" interactions (instead of howling or attacking). Non-Combat Movement: A bouncy, happy trot (like a Shiba Inu or Retriever) rather than a wolf's stalking gait.
CAT ANIMATIONS: Pouncing. Ready to pounce/attack (digging in front claws, butt wiggling, super dilated eyes)
Pounce to ground target (catching a bug or mouse by landing on front paws squeezed together)
Pounce to air target (front claws out and arms spread, mouth open with teeth fully exposed, back legs pulled close to body with claws out ready to grasp)
Rubbing (head rubbing against or around a ball (hand, anothers head) / cylinder (legs, cat post)
Getting hit (paw, object flying through air)
Getting hit flying through air (kicked, thrown, knocked by large object)
Flattened (run over, trampled)
Walk on 2 feet
Stand Up
Playing around with some things in the floor or in the air
Sneezee
⚙️Added: Multiple AI Enemies Spawner (with Random Spots , Predefine Spots, Limits)
Super Item Example:
Assault rifle with a grenade Launcher?
⚙️New Super Item FOR 1.5.3
1.5.2a (AC) - 4.5.2a(HAP)
Added: New Prototype Shader. Thanks @Lexus-1
Added: Transform Extension, FindTransform GrandChild Skin() method
Added: MAnimal. Warning List to check if everything is working properly
Added: Var Listener Conditions
Fixed: Grab Ledge Formula was wrong in finding the ledge, causing different values from different heights
Fixed: AI Control was enabling the Agent on the Block State List.
Fixed: Fall State was not getting the Horizontal Speed while transitioning from Climb
Fixed: Generic LookAt had a Bone null exception when the bone was not found
Fixed: ActiveState is null when ResetController() runs during OnEnable
Fixed: Swim.ResetStateValues / m_HitTransform destroyed on OnDisable
Fixed: Update Checker was not taking into account lowercase letter values
Fixed: Turn In Place now its now handled better.
Fixed: Animal: Capsule gizmos were throwing an error when the character did not have a main collider.
Fixed: Jump Basic and Fall now store the Platform movement
Fixed: Slope movement now decreases the axis movement
Fixed: MpickUp and Interactor were overriding Trigger Proxy LayerMask instead of merging it
Fixed: Added Null Reff check on multiple scripts.
Fixed: Dismount Behavior was detecting Rider Internal Colliders. Added Warnings
Fixed: MountTrigger was not being released when they were disabled.
Fixed: Weapon Manager: Event leak in
OnDisablecanAim.Variable.OnValueChanged += CanAim_Setshould be-=
POSTPONED:
⚙️Added: Basic Vehicle State
Tutorial on how to do Shootable Weapons
⚙️Added: Basic empty state??
when in close proximity to a wall, if you aim a weapon, it will clip through the wall. In most modern third person games, if you do this there is a system in place in which the character will "pull back" if there isn't enough room, preventing the player from aiming until space is available in front of them.
States Different States: (Manual, Automatic, Automatic by State, by Interactor, by Zone
Charged Combo!
DarkSiders Idea: Rolling, Dashing on Edges the character will not fall..
Darskiders Idea: Quick Input, Normal Attack, Hold Input Heavy AttackMode Aling v2...Object⚙️ Rider does not die when mounting
⚙️State Inspector does not allow dragging objects or using the Objkect reference button in Unity 6
Next New features Possible additions
Added: Missing hit test on weapons the Numbers (Check the Bow why is hitting all the time)
⚙️Added: Scriptable IK Processors
⚙️Swipe Mobile screen
NEW DEMO FOR Transform Translators⚙️Added:Conditions are Serialized References (IMPORTANT)⚙️Added: Local Multiplayer with New Input System
⚙️Added: Copy Paste Any State Animator Tools ??
⚙️Added: Weapons can have Owner Stats to Increase the Damage to do
⚙️Melee Weapons Charge Increase Attack Option
Bugs reported Email
⚙️Added: Stat System -> not it can have multiple Degeneration and Regeneration besides the default one
REMOVE ALL EXIT AND INTERRUPTED TRANSITIONS TO THE MODES
Removed: Animations Warnings for Humanoids when Importing for the first time 60%
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RoadMap - Upcoming Features
🛣️Road MapLast updated