↗️Upcoming Changelog
⚠️Note to self: Make a BUILD before updating!! (Avoid Build Errors!)
⚙️This indicates that the Feature/BUG is currently being worked on.
DOCUMENTATION FOR IK 88% AND WEAPON SHOOTABLE..
Fix Raven RootMotion animations
Unreal Rabbit FUR
FIX Poly Art Tiger issue with RootMotion
Unreal Racoon FUR
Mobile Dragon Skeletal Meshes crashes in UE5.5
LOD for Kuzar!!
⚙️Added: New Super Item FOR 1.5.
🙌
1.5.0 (AC) - 4.5.0 (HAP) - Small HotFix 13th Aug 2024
Added: Animal Methods to add or remove listeners to state, stance events
Fixed: Stat Monitor UI was not removing the Health bar on empty stats below zero
Fixed: Trying to switch weapons really fast caused the weapons to go to the wrong holster.
Changed: Mouse Scroll now uses the new Input System
Fixed: Gameobject reaction ->Set Active was not working
Fixed: Horse HAP was using the Main Camera on Start instead of the Rider
Fixed: IK Weight Processor was throwing a Warning where the parameter was not found
Improved: Pivot Detection (Removed all unused, very old parameters like direction). Set only one Pivot multiplier. No need for multiple
Improved IK Manager Controller Editor Performance
⚙️Added: Basic Vehicle State
Tutorial on how to do Shootable Weapons
⚙️Added: Basic empty state??
when in close proximity to a wall, if you aim a weapon, it will clip through the wall. In most modern third person games, if you do this there is a system in place in which the character will "pull back" if there isn't enough room, preventing the player from aiming until space is available in front of them.
States Different States: (Manual, Automatic, Automatic by State, by Interactor, by Zone
DarkSiders Idea: Rolling, Dashing on Edges the character will not fall..
Darskiders Idea: Quick Input, Normal Attack, Hold Input Heavy Attack
Mode Aling v2...Object
⚙️ Rider does not die when mounting
⚙️State Inspector does not allow dragging objects or using the Objkect reference button in Unity 6
Next New features Possible additions
Added: Missing hit test on weapons the Numbers (Check the Bow why is hitting all the time)
⚙️Added: Scriptable IK Processors
⚙️Swipe Mobile screen
NEW DEMO FOR Transform Translators⚙️Added:Conditions are Serialized References (IMPORTANT)⚙️Added: Local Multiplayer with New Input System
⚙️Added: Copy Paste Any State Animator Tools ??
⚙️Added: Weapons can have Owner Stats to Increase the Damage to do
⚙️Melee Weapons Charge Increase Attack Option
Bugs reported Email
⚙️Added: Stat System -> not it can have multiple Degeneration and Regeneration besides the default one
REMOVE ALL EXIT AND INTERRUPTED TRANSITIONS TO THE MODES
Removed: Animations Warnings for Humanoids when Importing for the first time 60%
Ad
UNICORN ATTACK
Extra Runtime
May or may not be pushed to the next-next update.
Added:⚙️Combo Manager -> Play AutoCombo. This allows AI to Play a combo automatically.
Added: ⚙️Ragdoll State!
Added: ⚙️Zipline State
Added: ⚙️Rail Grind State
Added: ⚙️Stair Grind State
Added⚙️: Climb State DropLedge Feature?
Added: ⚙️ Player Repositioning using Camera Direction https://youtu.be/mGddMqhQHDQ?t=35
Fix!!!! Rabbits Eyes are embedded in the main texture
Added: Condition Exit to Modes. (E.g. Exit when grounded)
Added: New 3rd person Camera Main (Compatible with New Input System) 😩
Added: Injured Stance (Human) ⚙️
⚙️In Progress: Brain Component Slave Brain. (This allows to control 2 brains at the same time) Useful for Mount and Rider stuff.??
⚙️In Progress: Fall Rotator (Allow to use the Rotator on the Fall State to do cool swim Jump Animations)
Added: ⚙️New Advanced Weapon System
Added:⚙️ Rider Dismount Uses now Raycast to avoid unwanted dismount situations
RoadMap - Upcoming Features
🛣️Road MapLast updated
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