↗️Upcoming Changelog
Last updated
Last updated
Note to self: Make a BUILD before updating!! (Avoid Build Errors!)
⚙️This indicates that the Feature/BUG is currently being worked on.
DOCUMENTATION FOR IK 88% AND WEAPON SHOOTABLE..
Fixed: Simple Translators set to Once were returning to value 0
Added: Simple Translators now have laps value to limit their cicle on Repeat and PingPong option
Added: Local Variables (int,float,string) now has operations (Add, Substract, Multiply)
Fixed: Creating a Combo Mode with no abilities cause inspector errors
Fixed: Point Click not clearing targets.
⚙️Fixed: Rider does not die when mounting
⚙️Added: Scriptable IK Processors
NEW DEMO FOR Transform Translators
⚙️Added: Conditions are Serialized References (IMPORTANT)
⚙️Added: Local Multiplayer with New Input System
⚙️Improve Mode Aligner
⚙️Added: Copy Paste Any State Animator Tools ??
⚙️Added: Weapons can have Owner Stats to Increase the Damage to do
⚙️Melee Weapons Charge Increase Attack Option
⚙️Added: Stat System -> not it can have multiple Degeneration and Regeneration besides the default one
REMOVE ALL EXIT AND INTERRUPTED TRANSITIONS TO THE MODES
Removed: Animations Warnings for Humanoids when Importing for the first time 60%
Added: Ultimate Selector -> GamePad Vector2 Selection..
Added: Playables Quick Anim. (NOT READY YET) ERRORS ON UPDATE AND FIXED UPDATE
Playing around with Force on the Zone. Is there any way to blend the zone (Like Blend Distance on a Global Volume works) so the force is stronger further in the zone.
Free Climb -> DOWN from Ledge anim
Free Climb -> Corner Animation (Inner and Outer x Left-Right)
Added: Double Tap Mobile Button
UNICORN ATTACK
Extra Runtime
Added:⚙️Combo Manager -> Play AutoCombo. This allows AI to Play a combo automatically.
Added: ⚙️Ragdoll State!
Added: ⚙️Zipline State
Added: ⚙️Rail Grind State
Added: ⚙️Stair Grind State
Added⚙️: Climb State DropLedge Feature?
Added: ⚙️ Player Repositioning using Camera Direction https://youtu.be/mGddMqhQHDQ?t=35
Fix!!!! Rabbits Eyes are embedded in the main texture
Added: Condition Exit to Modes. (E.g. Exit when grounded)
Added: New 3rd person Camera Main (Compatible with New Input System) 😩
Added: Injured Stance (Human) ⚙️
⚙️In Progress: Brain Component Slave Brain. (This allows to control 2 brains at the same time) Useful for Mount and Rider stuff.??
⚙️In Progress: Fall Rotator (Allow to use the Rotator on the Fall State to do cool swim Jump Animations)
Added: ⚙️New Advanced Weapon System
Added:⚙️ Rider Dismount Uses now Raycast to avoid unwanted dismount situations