Overview
Last updated
Last updated
Thanks for purchasing any of the Malbers Animations Asset.
This help will give you a better understanding of how the Ultimate Selector works
Ultimate Selector is a Saving time and Great/Fun way to setup and display characters, items or props
It is distributed on 6 scripts that work together.
SelectorManager | SelectorController | SelectorUI | SelectorData | MItem.
As complementary Scripts: Transform Animation, Material Changer and Active Meshes.
Mostly all Selector have a Camera which will only render what is on the UI Layer and exclude everything else.
TIP 1:
Because the asset is on the Complete Project Category on the AssetStore, you will get this prompt message:
So, when importing the asset for the first time to a project that is NOT NEW, you should deactivate the Project Settings, this will avoid overwriting your current Project Settings configurations.
For a proper working of the asset, all selectors gameObject and its childrens uses the Layer UI as the default layer.
TIP 2:
All Scripts have Tooltips when you hover the mouse on any property
The Data are 'Scriptable Objects Assets' used to save all the important values of the Selector, like Coins, Locked Items, Item Amount.
To create a Data Asset go to Assets -> Create -> MalbersAnimations -> Ultimate Selector -> SelectorData.
Use PlayerPref:
PlayerPref Key:
Save:
Coins:
RestoreCoins:
Locked:
RestoreLocked:
ItemsAmount:
RestoreItemsAmount:
Index
Index
or a help button for a deeper information.