> For the complete documentation index, see [llms.txt](https://malbersanimations.gitbook.io/animal-controller/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://malbersanimations.gitbook.io/animal-controller/ultimate-selector/overview.md).

# Overview

## &#x20;Welcome!&#x20;

{% content-ref url="/pages/-M6Wo3AIIE5cjdYmw-MG" %}
[Changelog (Selector)](/animal-controller/ultimate-selector/changelog-selector.md)
{% endcontent-ref %}

![](/files/-Lzx_aZprMKeyvDRpUYE)

Thanks for purchasing any of the Malbers Animations Asset.

This help will give you a better understanding of how the Ultimate Selector works

**Ultimate Selector** is a Saving time and Great/Fun way to setup and display characters, items or props

It is distributed on 6 scripts that work together.

[**SelectorManager** ](/animal-controller/ultimate-selector/selector-manager.md)| [**SelectorController** ](/animal-controller/ultimate-selector/selector-controller.md)| [**SelectorUI** ](/animal-controller/ultimate-selector/selector-ui.md)| [**SelectorData** ](/animal-controller/ultimate-selector/selector-data.md)| [**MItem**](/animal-controller/ultimate-selector/selector-item.md).

As complementary Scripts: Transform Animation, [**Material Changer**](/animal-controller/utilities/material-changer.md) and Active Meshes.

{% hint style="info" %}
Mostly all Selector have a **Camera** which will only render what is on the UI Layer and exclude everything else.
{% endhint %}

![](/files/-Lzx_aZqnp0F_ZgwKGkw)

## Links

{% content-ref url="/pages/-M6RVcqRe9zrkpTYU-bF" %}
[Selector Manager](/animal-controller/ultimate-selector/selector-manager.md)
{% endcontent-ref %}

{% content-ref url="/pages/-M6RVm\_YfwB2zdOa2e1n" %}
[Selector Editor](/animal-controller/ultimate-selector/selector-editor.md)
{% endcontent-ref %}

{% content-ref url="/pages/-M6RVqt2OQ4UnhoXZJRD" %}
[Selector Controller](/animal-controller/ultimate-selector/selector-controller.md)
{% endcontent-ref %}

{% content-ref url="/pages/-M6RVhKVqAqUIXFGmb3Q" %}
[Selector Item](/animal-controller/ultimate-selector/selector-item.md)
{% endcontent-ref %}

{% content-ref url="/pages/-M6RVzjYU\_K10ydVizt0" %}
[Selector UI](/animal-controller/ultimate-selector/selector-ui.md)
{% endcontent-ref %}

{% content-ref url="/pages/-M6RW2zFs1oNLOTvjTro" %}
[Selector Data](/animal-controller/ultimate-selector/selector-data.md)
{% endcontent-ref %}

##

**TIP 1:**

Because the asset is on the **Complete Project** Category on the AssetStore, you will get this prompt message:

![](/files/-Lzx_aZrFxbXhZ50iE9i)

So, when importing the asset for the first time to a project that is **NOT NEW**, you should deactivate the **Project Settings,** this will avoid overwriting your current **Project Settings** configurations.

![](/files/-Lzx_aZs0licuKRPVwtE)

For a proper working of the asset, all selectors gameObject and its childrens uses the Layer **UI** as the default layer.

![](/files/-Lzx_aZtIpsWcJPi-KcK)

**TIP 2:**

**All Scripts have Tooltips when you hover the mouse on any property**

![](/files/-Lzx_aZuZW1z6MKo9V8d)

&#x20;**or a help button** ![](/files/-Lzx_aZvSDhp28iTlNuA) **for a deeper information.**

![](/files/-Lzx_aZw6ODJuS_t2dhq)

## Selector Data

The Data are 'Scriptable Objects Assets' used to save all the important values of the Selector, like Coins, Locked Items, Item Amount.

To create a Data Asset go to Assets -> Create -> MalbersAnimations -> Ultimate Selector -> SelectorData.

![](/files/-Lzx_a_DhUlr-tpYBvIp)

Use PlayerPref:

PlayerPref Key:

Save:

Coins:

RestoreCoins:

Locked:

RestoreLocked:

ItemsAmount:

RestoreItemsAmount:

[*Index*](https://malbersanimations.gitbook.io/animal-controller/ultimate-selector/pages/-Lzx_aZos4BnwG0_815B#kix.d17ghfpq0qbc)

###

## MItem

[*Index*](https://malbersanimations.gitbook.io/animal-controller/ultimate-selector/pages/-Lzx_aZos4BnwG0_815B#kix.d17ghfpq0qbc)

###

## Transform Animation


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter, and the optional `goal` query parameter:

```
GET https://malbersanimations.gitbook.io/animal-controller/ultimate-selector/overview.md?ask=<question>&goal=<endgoal>
```

`ask` is the immediate question: it should be specific, self-contained, and written in natural language.
`goal` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal.

The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
