Overview

Welcome!

Thanks for purchasing any of the Malbers Animations Asset.

This help will give you a better understanding of how the Ultimate Selector works

Ultimate Selector is a Saving time and Great/Fun way to setup and display characters, items or props

It is distributed on 6 scripts that work together.

​SelectorManager | SelectorController | SelectorUI | SelectorData | MItem.

As complementary Scripts: Transform Animation, Material Changer and Active Meshes.

Mostly all Selector have a Camera which will only render what is on the UI Layer and exclude everything else.

Links

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TIP 1:

Because the asset is on the Complete Project Category on the AssetStore, you will get this prompt message:

So, when importing the asset for the first time to a project that is NOT NEW, you should deactivate the Project Settings, this will avoid overwriting your current Project Settings configurations.

For a proper working of the asset, all selectors gameObject and its childrens uses the Layer UI as the default layer.

TIP 2:

All Scripts have Tooltips when you hover the mouse on any property

or a help button for a deeper information.

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Selector Data

The Data are 'Scriptable Objects Assets' used to save all the important values of the Selector, like Coins, Locked Items, Item Amount.

To create a Data Asset go to Assets -> Create -> MalbersAnimations -> Ultimate Selector -> SelectorData.

Use PlayerPref:

PlayerPref Key:

Save:

Coins:

RestoreCoins:

Locked:

RestoreLocked:

ItemsAmount:

RestoreItemsAmount:

​Index​

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MItem

​Index​

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Transform Animation