Notification Manager
Last updated
Last updated
The Notification Manager is what manages all the notifications.
Active Timer - How long the notification stays alive for
Use Title - If OFF, then the title will be blank
Use Desc - If OFF, then the description will be blank
Notification GO - The Notification gameobject that will be instantiated when a new notification is generated
Notification Parent - The parent transform of where the notification is instantiated.
If unsure, refer to the above image and leave the settings as they are.
The Notification Manager is a singleton which means only one manager can exist at one given time. The benefit to this is that it makes creating a new notification really easy. Let's now do that...
Creating a new notification yourself is easy.
You simply, from your own scripts, call the following function:
So as a working example of what I've used in the Inventory System:
Which in game, looks like: