> For the complete documentation index, see [llms.txt](https://malbersanimations.gitbook.io/animal-controller/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://malbersanimations.gitbook.io/animal-controller/how-to-ac.md).

# How to: Animal Controller

## Quick Guides

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## <img src="https://963537199-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-Lzhr1XSMzMqNXjRnNlb%2F-MdOQWPEMTIMoQ13j2LI%2F-MdORA-TpXJjMTkcoC7k%2Fezgif-2-36384e3f3076.gif?alt=media&amp;token=a0d63d95-7d13-4a25-b6d2-296273e03ae9" alt="" data-size="original"> [Move AC with \<In Place> Animations](/animal-controller/how-to-ac/movement-no-rm-anims.md)

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## <img src="https://963537199-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-Lzhr1XSMzMqNXjRnNlb%2F-Mfx7-d7ak-Dc6BVB34f%2F-Mfx7Jub_7l6YZNXMVQP%2Fchrome_jsgSgMIgLr.png?alt=media&amp;token=07ea2b6d-ca3e-4e9e-bb43-80bbc6c4f2eb" alt="" data-size="original"> [Rebone Mesh Tutorial (Skin Mesh is Missing)](/animal-controller/how-to-ac/rebone-mesh-tutorial-skin-mesh-is-missing.md)

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## [Create a new Mode](/animal-controller/how-to-ac/create-and-configure-a-new-mode.md)

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{% content-ref url="/pages/PLWkUC8Lxk5vZNfuE5qA" %}
[How to Fix Weapon Offsets and Values (Bow, Pistol)](/animal-controller/how-to-ac/how-to-fix-weapon-offsets-and-values-bow-pistol.md)
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{% content-ref url="/pages/-MlVx-V7DxAD4R9QRIQd" %}
[Play a Mode while Moving](/animal-controller/how-to-ac/play-a-mode-while-moving.md)
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{% content-ref url="/pages/-MibUJbEh-lAjBe1cK7I" %}
[Adding Sound Effects](/animal-controller/how-to-ac/add-sound-effect-to-ac.md)
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{% content-ref url="/pages/-LzqvbxbinZ7Tg-aG0P4" %}
[Connect Inputs to the Controller](/animal-controller/how-to-ac/input-to-an-action.md)
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{% content-ref url="/pages/-LzjEGWj\_g8np-MMY2j-" %}
[Use a MEvent and MEvent Listeners](/animal-controller/how-to-ac/connect-a-mevent.md)
{% endcontent-ref %}

{% content-ref url="/pages/-LzohLvpLz0uxJz7HDAn" %}
[Change from Faceted to Smooth poly art Animals](/animal-controller/how-to-ac/from-faceted-to-smooth.md)
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{% content-ref url="/pages/oZOJ0zejcQQ8GObjUebu" %}
[Set up Timeline](/animal-controller/how-to-ac/set-up-timeline.md)
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## Tutorials

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## [Use AC for Humanoids](/animal-controller/how-to-ac/use-the-ac-for-humanoids.md)

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## <img src="https://963537199-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-Lzhr1XSMzMqNXjRnNlb%2F-MdOVCQmizjYAZ3XOYIm%2F-MdOVP2xlD69I9fuQsHU%2Fezgif-6-faad77592cf2.gif?alt=media&amp;token=633cc2c0-5c0d-451a-918b-097cad38894a" alt="" data-size="original"> [Add Effects](/animal-controller/how-to-ac/add-a-effect-to-the-effect-manager.md)

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{% content-ref url="/pages/-LzjEiP4bZeCRQDTXPA7" %}
[Modify the controller with a Stat](/animal-controller/how-to-ac/modify-with-stat.md)
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{% content-ref url="/pages/-M78ytRJXwRtYF-FMNbM" %}
[Change Meshes for the Rider](/animal-controller/how-to-hap/change-meshes-for-the-rider.md)
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{% content-ref url="/pages/-M-zfqV9TObXqAAkV0kB" %}
[Listen when a Mode Starts or Ends](/animal-controller/how-to-ac/listen-to-modes.md)
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{% content-ref url="/pages/-MIkI3gc\_0dFCEdZiZdn" %}
[Use the Modify Stat Component](/animal-controller/how-to-ac/use-the-modify-stat-component.md)
{% endcontent-ref %}

## Animal Brain Tutorials

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## <img src="https://963537199-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-Lzhr1XSMzMqNXjRnNlb%2F-MdORKHqpoM9CZfsHhDI%2F-MdORxyr216Ndz3JOGmX%2Fezgif-6-a26b7c785abb.gif?alt=media&amp;token=63e65265-0450-4d73-ab3b-5f845fd9b5a9" alt="" data-size="original"> [Make animals flee when they see the Player](/animal-controller/how-to-ac/make-animal-flee-when-see-the-animal-player.md)&#x20;

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## [Fetch a ball](/animal-controller/how-to-ac/fetch-a-ball-brain.md)

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{% embed url="<https://youtu.be/UN4R9LUPhA0>" %}
