Animal Controller
๐Ÿ“ฅ Integrations๐Ÿ“‘ Changelogโœ…Social
  • ๐ŸคWelcome to Malbers Animations Assets
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  • โ†—๏ธUpcoming Changelog
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  • Improve Performance Tricks
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  • QuickStart
    • ๐Ÿ“–Guide to use All Malbers Assets with (AC)
    • ๐Ÿ”ผUpgrade to URP
    • ๐Ÿ”ผUpgrade to HDRP
    • ๐Ÿ’”Common Issues
    • ๐Ÿ””Tips and Tricks
  • Guides and Tutorials
  • ๐Ÿ“บYouTube Tutorials
    • ๐Ÿ“บVideo Tutorials (On Queue)
  • ๐Ÿ“ฑMobile Setup Guide
    • Mobile Joystick
  • ๐ŸงHow to: Animal Controller
    • ๐Ÿ”นPlay a Mode while Moving
    • ๐Ÿ”นCreate and configure a new mode
    • ๐Ÿ”ŠAdding Sound Effects
    • ๐Ÿ”นRebone Mesh Tutorial (Skin Mesh is Missing)
    • ๐Ÿ”นAdd Movement with Non RootMotion Animations
    • ๐Ÿ”นFetch a ball
    • ๐Ÿ”นSet up Timeline
    • ๐Ÿ”นMake Animal flee when see the animal Player
    • ๐Ÿ”นAnimal Controller for Humanoids
    • Create a Shootable Weapon From Scratch
    • โš”๏ธHow to Fix weapons offset and values (Bow, Pistol)
    • โœจAdd a Effect to the Effect Manager
    • ๐Ÿ•น๏ธConnect Inputs to the Controller
    • Modify the controller with a Stat
    • Use the Modify Stat Component
    • ๐Ÿ“กUse a MEvent and MEvent Listeners
    • ๐Ÿ’ŽChange from Faceted to Smooth poly art Animals
    • โ‰๏ธListen when an Mode starts or ends
  • ๐ŸŽHow to: Horse Animset Pro
    • ๐ŸดCall the Mount
    • ๐Ÿค Change Meshes for the Rider
    • ๐Ÿ‡Make any animal mountable
  • ๐Ÿ•บStrafing
  • Main Components
    • ๐ŸบAnimal Controller
      • General
        • Pivots
      • Speeds
      • ๐Ÿ”ทStates
        • ๐Ÿ•ด๏ธIdle
        • ๐Ÿƒโ€โ™‚๏ธLocomotion
        • ๐ŸŒ Fall
        • ๐Ÿคพโ€โ™€๏ธBasic Jump
        • ๐Ÿคพโ€โ™‚๏ธRoot Motion Jump
        • ๐ŸŸSwim
        • ๐ŸŠUnderWater
        • ๐Ÿง—โ€โ™‚๏ธClimb
        • ๐Ÿง—โ€โ™‚๏ธLedge Grab
        • ๐Ÿฆ…Fly
        • ๐Ÿช‚Glide
        • ๐Ÿง—Wall Run
        • ๐Ÿง—Wall Run Vertical
        • โ›ท๏ธSlide
        • โ˜ ๏ธDeath
        • โ˜ ๏ธDeath Ragdoll
        • ๐Ÿ†•Creating a new State
      • ๐ŸŸฉModes
        • ๐ŸŸฉMode Behavior
        • ๐ŸŸฉMode Sequence
      • ๐Ÿ…พ๏ธStances
      • Advanced
      • Animal Modifiers
      • Events
      • Debug
      • Animal Animator Behaviors
      • Methods and Properties
    • ๐ŸŽฎMalbers Input & MInput
      • Methods and Properties
    • ๐Ÿค–AI
      • AI Animal Control
      • MWayPoint
      • Wander Area
      • AI Target
      • Animal Brain
        • AI States
        • Tasks
          • General - Chance
          • General - Empty
          • General - Invoke Event
          • General - Send Message
          • General - Play Audio
          • General - Quick Align
          • General - Reaction
          • General - Set Look At Aim
          • General - Set Stat
          • General - Wait
          • Animal - Set Speed
          • Animal - Play Mode
          • Animal - Set/Play State
          • Animal - Set Stance
          • Animal - Set Strafe
          • Movement - Move Stop
          • Movement - Patrol
          • Movement - Set Destination
          • Movement - Set Target
          • Variables - Set Var Listener
          • Weapons - Weapon Tasks
        • Decisions
          • General - AND
          • General - Check Stat
          • General - Compare Stats
          • General - Look
          • General - OR
          • General - Is Task Done?
          • General - Wait
          • Movement - Has Arrived
          • Movement - Check Target
          • Animal - Check Mode
          • Animal - Check Stance
          • Animal - Check State
          • Variables - Check Scriptable Variable
          • Variables - Check Transform Var
          • Variables - Check Var Listener
          • Runtime Set - Is Target in Runtime Set
      • ๐Ÿ“ŒPoint Click
    • ๐ŸงจReactions
    • ๐Ÿ“ถCombo Manager
    • โš”๏ธWeapon Manager
      • ๐Ÿ›ก๏ธMWeapon [General] Properties
      • ๐Ÿ›ก๏ธMWeapon [Damage] Properties
      • ๐Ÿ›ก๏ธMWeapon [IK] Properties
      • โš”๏ธMMelee
      • ๐Ÿ”ซMShooteable
      • ๐ŸนBow
    • ใ€ฐ๏ธPath Constraint
      • ใ€ฐ๏ธMPath
      • ใ€ฐ๏ธPath Link (Straight)
      • ใ€ฐ๏ธPath Link (Cinemachine Path)
      • ใ€ฐ๏ธPath Creator(Sebastian Lague)
    • Speed Ground Changer
  • Scriptable Architecture
    • ๐Ÿ’ Scriptables
      • ๐Ÿ”นBool Var
      • ๐Ÿ”นInt Var
      • ๐Ÿ”นFloat Var
      • ๐Ÿ”นString Var
      • ๐Ÿ”นValueToString
      • ๐Ÿ”ขVariable Listeners & Comparers
      • ๐Ÿ”ฐIDs
      • ๐ŸŽซTags
      • ๐ŸชTransform Hook
      • ๐Ÿ“ฃMEvents
      • ๐Ÿ“ฃMEvent Listener
      • ๐Ÿ“ฆRuntime gameobjects
    • ๐Ÿ”คMLocal Variables
  • Secondary Components
    • โš”๏ธMDamager
      • ๐ŸพMAttack Trigger
      • ๐ŸพAttack Trigger Behavior
      • ๐Ÿ‰MProjectile
      • ๐ŸนProjectile Thrower
      • ๐ŸคฏMExplosion
    • ๐Ÿค•MDamageable
    • ๐ŸงŠZones
      • Public Methods
    • โœŠPick Up - Drop
    • โœŠPickable
    • ๐ŸšฉRespawner
    • ๐ŸšฉRespawner NPC
    • ๐ŸšฉSimple Respawner
    • ๐ŸCheckPoint
    • IK Manager
      • IK Processors
      • Weight Processors
  • Global Components
    • ๐ŸงกStats
      • ๐Ÿ”ธStat Modifier
      • ๐Ÿ”ธModify Stat <Component>
      • ๐Ÿ”ธModify Stat <Asset>
      • ๐Ÿ‘จโ€๐Ÿ’ปPublic Methods
    • Animator Behaviours
      • Message Behaviour
      • Random Behaviour
      • Is Kinematic Behaviour
      • Sound Behaviour
      • Rigid Constraint Behaviour
    • ๐ŸŸฉTrigger Proxy
    • ๐Ÿ”ŒInteractable
    • โšกInteractor
    • โ‰๏ธConditions
    • ๐ŸŽฅFree Look Camera
    • ๐ŸŽฅCinemachine
    • UI
      • Unity Utils
  • Riding System (HAP)
    • Horse Animset Pro (HAP) Riding System
    • The Art of (HAP)
    • Mount
      • Methods and Properties
    • MRider
      • Methods and Properties
    • Mount Triggers
    • Mount Points
  • Utilities
    • Material Changer
    • Active Meshes
    • Effect Manager
    • Effect Behavior
    • Animator Event Sounds
    • Blend Shapes
      • Blend Shape Preset
    • Look At
    • ๐ŸนAim
    • ๐ŸŽฏAim Target
    • ๐ŸŽฏLock On Target
    • ๐ŸพSteps Manager
    • ๐ŸพStep Trigger
    • ๐Ÿ”—Mode Align
    • ๐Ÿ”—Aligner
    • Component Selector
    • MAnimalAnimatorSync
    • Multiple Time Checker
    • MAnimalAnimatorSync
  • Annex
    • ๐Ÿ—ƒ๏ธIntegrations
      • General HAP Integration
      • Rewired
      • Invector Templates
        • Invector Weapon Settings
      • Animals Controller + Invector
      • Ootii's Motion Controller
      • Opsive Ultimate Character Controller (UCC 3.03)
      • Opsive Ultimate Character Controller (UCC 3.08) Generic
      • AStar Pathfinding
      • Unity Input System (NEW)
        • New Input Link [Old Versions]
      • Game Creator
      • Game Kit Controller
    • Contact
    • ๐Ÿค”FAQ
    • Refund Policy
  • Games using Malbers Animations
  • Interfaces
    • IAITarget
    • IWayPoint
    • IAIControl
    • IAim
    • IAlign
    • IGravity
    • IInteractor
  • ULTIMATE SELECTOR
    • Overview
    • Selector Manager
    • Selector Editor
    • Selector Controller
    • Selector Item
    • Selector UI
    • Selector Data
    • Changelog (Selector)
  • ๐ŸŽ’Malbers Inventory Add-On
    • Overview
      • Compatibility Matrix
      • Roadmap
      • Update Notes
  • Updating from v1.1.1 to v1.2 Instructions
  • Basic Setup Instructions
    • Creating a new Item
      • Adding Buffs/Debuffs to Items
      • Setting up Item Reactions
      • Custom Rarities
    • Setting up Item/Inventory Types
    • Set up the Pick/Drop Component
    • Setting up the Notifications
    • Setting up the Item Info panel
  • Inventory Set
    • Events
  • Inventory Master
  • Notification Manager
    • Notification Child
    • Events
  • Save/Load System
  • Item Spawner
  • Storage Chests
    • Chest Inventory
    • Chest Inventory UI
  • Using Armour
  • Shop System
    • Shop
    • Shop UI Manager
  • Cooking System
    • Create a new Recipe
  • UI Manager
  • Hotbar
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  • Quick Guides
  • Tutorials
  • Animal Brain Tutorials

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๐ŸงHow to: Animal Controller

Quick Guides

Move AC with <In Place> Animations

Rebone Mesh Tutorial (Skin Mesh is Missing)

Create a new Mode

โš”๏ธHow to Fix weapons offset and values (Bow, Pistol)๐Ÿ”นPlay a Mode while Moving๐Ÿ”ŠAdding Sound Effects๐Ÿ•น๏ธConnect Inputs to the Controller๐Ÿ“กUse a MEvent and MEvent Listeners๐Ÿ’ŽChange from Faceted to Smooth poly art Animals๐Ÿ”นSet up Timeline

Tutorials

Use AC for Humanoids

Add Effects

Modify the controller with a Stat๐Ÿค Change Meshes for the Riderโ‰๏ธListen when an Mode starts or endsUse the Modify Stat Component

Animal Brain Tutorials

Make animals flee when they see the Player

Fetch a ball

PreviousMobile JoystickNextPlay a Mode while Moving

Last updated 2 months ago

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