Animal Controller
CtrlK
📥 Integrations📑 Changelog✅Social
  • 🤝Welcome to Malbers Animations Assets
  • 🌐Discover all my Assets
  • 💫What's New
  • 🌀Upcoming assets
  • 📋Changelog
  • ↗️Upcoming Changelog
  • 🛣️Road Map
  • ✍️End User Licence Agreement
  • 🌟Features
  • Improve Performance Tricks
  • 😓Know Limitations so far
  • 📥Downloads
  • QuickStart
    • 📖Guide to use All Malbers Assets with (AC)
    • 🔼Upgrade to URP
    • 🔼Upgrade to HDRP
    • 💔Common Issues
    • 🔔Tips and Tricks
  • Guides and Tutorials
  • 📺YouTube Tutorials
  • 📱Mobile Setup Guide
  • 🧐How to: Animal Controller
    • 🔹Play a Mode while Moving
    • 🔹Create and configure a new mode
    • 🔊Adding Sound Effects
    • 🔹Rebone Mesh Tutorial (Skin Mesh is Missing)
    • 🔹Add Movement with Non RootMotion Animations
    • 🔹Fetch a ball
    • 🔹Set up Timeline
    • 🔹Make Animal flee when see the animal Player
    • 🔹Animal Controller for Humanoids
    • Create a Shootable Weapon From Scratch
    • ⚔️How to Fix weapons offset and values (Bow, Pistol)
    • ✨Add a Effect to the Effect Manager
    • 🕹️Connect Inputs to the Controller
    • Modify the controller with a Stat
    • Use the Modify Stat Component
    • 📡Use a MEvent and MEvent Listeners
    • 💎Change from Faceted to Smooth poly art Animals
    • ⁉️Listen when an Mode starts or ends
  • 🐎How to: Horse Animset Pro
  • 🕺Strafing
  • Main Components
    • 🐺Animal Controller
    • 🎮Malbers Input & MInput
    • 🤖AI
    • 🧨Reactions
    • 📶Combo Manager
    • ⚔️Weapon Manager
    • 〰️Path Constraint
    • Speed Ground Changer
  • Scriptable Architecture
    • 💠Scriptables
    • 🔤MLocal Variables
  • Secondary Components
    • ⚔️MDamager
    • 🤕MDamageable
    • 🧊Zones
    • ✊Pick Up - Drop
    • ✊Pickable
    • 🚩Respawner
    • 🚩Respawner NPC
    • 🚩Simple Respawner
    • 🏁CheckPoint
    • IK Manager
  • Global Components
    • 🧡Stats
    • Animator Behaviours
    • 🟩Trigger Proxy
    • 🔌Interactable
    • ⚡Interactor
    • ⁉️Conditions
    • 🎥Free Look Camera
    • 🎥Cinemachine
    • UI
  • Riding System (HAP)
    • Horse Animset Pro (HAP) Riding System
    • 🏇MRider
    • Mount
    • Mount Triggers
    • Mount Points
  • Utilities
    • Material Changer
    • Active Meshes
    • Effect Manager
    • Effect Behavior
    • Animator Event Sounds
    • Blend Shapes
    • Look At
    • 🏹Aim
    • 🎯Aim Target
    • 🎯Lock On Target
    • 🐾Steps Manager
    • 🐾Step Trigger
    • 🔗Mode Align
    • 🔗Aligner
    • Component Selector
    • MAnimalAnimatorSync
    • Multiple Time Checker
    • MAnimalAnimatorSync
  • Annex
    • 🗃️Integrations
    • Contact
    • 🤔FAQ
    • Refund Policy
  • Games using Malbers Animations
  • Interfaces
    • IAITarget
    • IWayPoint
    • IAIControl
    • IAim
    • IAlign
    • IGravity
    • IInteractor
  • ULTIMATE SELECTOR
    • Overview
    • Selector Manager
    • Selector Editor
    • Selector Controller
    • Selector Item
    • Selector UI
    • Selector Data
    • Changelog (Selector)
  • 🎒Malbers Inventory Add-On
    • Overview
  • Updating from v1.1.1 to v1.2 Instructions
  • Basic Setup Instructions
  • Inventory Set
  • Inventory Master
  • Notification Manager
  • Save/Load System
  • Item Spawner
  • Storage Chests
  • Using Armour
  • Shop System
  • Cooking System
  • UI Manager
  • Hotbar
Powered by GitBook
On this page
  • Quick Guides
  • Tutorials
  • Animal Brain Tutorials

Was this helpful?

🧐How to: Animal Controller

Quick Guides

Move AC with <In Place> Animations

Rebone Mesh Tutorial (Skin Mesh is Missing)

Create a new Mode

⚔️How to Fix weapons offset and values (Bow, Pistol)🔹Play a Mode while Moving🔊Adding Sound Effects🕹️Connect Inputs to the Controller📡Use a MEvent and MEvent Listeners💎Change from Faceted to Smooth poly art Animals🔹Set up Timeline

Tutorials

Use AC for Humanoids

Add Effects

Modify the controller with a Stat🤠Change Meshes for the Rider⁉️Listen when an Mode starts or endsUse the Modify Stat Component

Animal Brain Tutorials

Make animals flee when they see the Player

Fetch a ball

PreviousMobile JoystickNextPlay a Mode while Moving

Last updated 6 months ago

Was this helpful?