# How to: Animal Controller

## Quick Guides

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## <img src="https://963537199-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-Lzhr1XSMzMqNXjRnNlb%2F-MdOQWPEMTIMoQ13j2LI%2F-MdORA-TpXJjMTkcoC7k%2Fezgif-2-36384e3f3076.gif?alt=media&#x26;token=a0d63d95-7d13-4a25-b6d2-296273e03ae9" alt="" data-size="original"> [Move AC with \<In Place> Animations](https://malbersanimations.gitbook.io/animal-controller/how-to-ac/movement-no-rm-anims)

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## <img src="https://963537199-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-Lzhr1XSMzMqNXjRnNlb%2F-Mfx7-d7ak-Dc6BVB34f%2F-Mfx7Jub_7l6YZNXMVQP%2Fchrome_jsgSgMIgLr.png?alt=media&#x26;token=07ea2b6d-ca3e-4e9e-bb43-80bbc6c4f2eb" alt="" data-size="original"> [Rebone Mesh Tutorial (Skin Mesh is Missing)](https://malbersanimations.gitbook.io/animal-controller/how-to-ac/rebone-mesh-tutorial-skin-mesh-is-missing)

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## [Create a new Mode](https://malbersanimations.gitbook.io/animal-controller/how-to-ac/create-and-configure-a-new-mode)

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{% content-ref url="how-to-ac/how-to-fix-weapons-offset-and-values-bow-pistol" %}
[how-to-fix-weapons-offset-and-values-bow-pistol](https://malbersanimations.gitbook.io/animal-controller/how-to-ac/how-to-fix-weapons-offset-and-values-bow-pistol)
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{% content-ref url="how-to-ac/play-a-mode-while-moving" %}
[play-a-mode-while-moving](https://malbersanimations.gitbook.io/animal-controller/how-to-ac/play-a-mode-while-moving)
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{% content-ref url="how-to-ac/add-sound-effect-to-ac" %}
[add-sound-effect-to-ac](https://malbersanimations.gitbook.io/animal-controller/how-to-ac/add-sound-effect-to-ac)
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{% content-ref url="how-to-ac/input-to-an-action" %}
[input-to-an-action](https://malbersanimations.gitbook.io/animal-controller/how-to-ac/input-to-an-action)
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{% content-ref url="how-to-ac/connect-a-mevent" %}
[connect-a-mevent](https://malbersanimations.gitbook.io/animal-controller/how-to-ac/connect-a-mevent)
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{% content-ref url="how-to-ac/from-faceted-to-smooth" %}
[from-faceted-to-smooth](https://malbersanimations.gitbook.io/animal-controller/how-to-ac/from-faceted-to-smooth)
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{% content-ref url="how-to-ac/set-up-timeline" %}
[set-up-timeline](https://malbersanimations.gitbook.io/animal-controller/how-to-ac/set-up-timeline)
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## Tutorials

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## [Use AC for Humanoids](https://malbersanimations.gitbook.io/animal-controller/how-to-ac/use-the-ac-for-humanoids)

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## <img src="https://963537199-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-Lzhr1XSMzMqNXjRnNlb%2F-MdOVCQmizjYAZ3XOYIm%2F-MdOVP2xlD69I9fuQsHU%2Fezgif-6-faad77592cf2.gif?alt=media&#x26;token=633cc2c0-5c0d-451a-918b-097cad38894a" alt="" data-size="original"> [Add Effects](https://malbersanimations.gitbook.io/animal-controller/how-to-ac/add-a-effect-to-the-effect-manager)

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{% content-ref url="how-to-ac/modify-with-stat" %}
[modify-with-stat](https://malbersanimations.gitbook.io/animal-controller/how-to-ac/modify-with-stat)
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{% content-ref url="how-to-hap/change-meshes-for-the-rider" %}
[change-meshes-for-the-rider](https://malbersanimations.gitbook.io/animal-controller/how-to-hap/change-meshes-for-the-rider)
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{% content-ref url="how-to-ac/listen-to-modes" %}
[listen-to-modes](https://malbersanimations.gitbook.io/animal-controller/how-to-ac/listen-to-modes)
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{% content-ref url="how-to-ac/use-the-modify-stat-component" %}
[use-the-modify-stat-component](https://malbersanimations.gitbook.io/animal-controller/how-to-ac/use-the-modify-stat-component)
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## Animal Brain Tutorials

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## <img src="https://963537199-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-Lzhr1XSMzMqNXjRnNlb%2F-MdORKHqpoM9CZfsHhDI%2F-MdORxyr216Ndz3JOGmX%2Fezgif-6-a26b7c785abb.gif?alt=media&#x26;token=63e65265-0450-4d73-ab3b-5f845fd9b5a9" alt="" data-size="original"> [Make animals flee when they see the Player](https://malbersanimations.gitbook.io/animal-controller/how-to-ac/make-animal-flee-when-see-the-animal-player)&#x20;

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## [Fetch a ball](https://malbersanimations.gitbook.io/animal-controller/how-to-ac/fetch-a-ball-brain)

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{% embed url="<https://youtu.be/UN4R9LUPhA0>" %}
