This component allows the character to walk on a slippery surface or slide on it.
This component simulates walking on ice
Parameters
Lerp
This will make the ground slippery if the value is very low. Set it to Zero to ignore the Sliding Speed
Position
Increase the movement speed while the character is on the ground changer
Slide Amount
Slide Override on the Animal Controller. When the Animal gets to a Slide on the ground because of a Slope, This is the value for sliding down with gravity
Slide Threshold
Slide activation using the Max Slope Limit if the slope angle between this value and the Max Slope value, then the sliding will start.
Slide Damp
Lerp value to smoothly slide down the ramp
Slide Data
Slide
Activates the Slide State if the character is on this surface and the activations conditions of the slide state are true
Ignore Rotation
If true, then the rotation of the character will be ignored during the Slide State
Min Angle
Minimum Slope Direction Angle to activate the Slide State
Activation Angle
Slide activation angle to activate the state. The character needs to be looking/aligned at the Slope, Default value of 180
The character is not in the same direction of the Slope Direction.
Meaning it will only activate the state if is going in the same direction as the slope.
Additive Forward Speed
Additive Value to add to the Speed of the Slide State
Additive Horizontal Speed
Additive Value to add to the Speed of the Slide State
Reactions
Use these reactions to add extra logic to your characters. E.g. Disable the Jump State if the character is going up on a slippery surface.
OnEnter
Invoked when the character enters the Ground Changer
OnExit
Invoked when the character enters the Ground Changer