Speed Ground Changer

1.4.9

Overview

This component allows the character to walk on a slippery surface or slide on it.

This component simulates walking on ice

Parameters

Lerp

This will make the ground slippery if the value is very low. Set it to Zero to ignore the Sliding Speed

Position

Increase the movement speed while the character is on the ground changer

Slide Amount

Slide Override on the Animal Controller. When the Animal gets to a Slide on the ground because of a Slope, This is the value for sliding down with gravity

Slide Threshold

Slide activation using the Max Slope Limit if the slope angle between this value and the Max Slope value, then the sliding will start.

Slide Damp

Lerp value to smoothly slide down the ramp


Slide Data

Slide

Activates the Slide State if the character is on this surface and the activations conditions of the slide state are true

Ignore Rotation

If true, then the rotation of the character will be ignored during the Slide State

Min Angle

Minimum Slope Direction Angle to activate the Slide State

Activation Angle

Slide activation angle to activate the state. The character needs to be looking/aligned at the Slope, Default value of 180

The character is not in the same direction of the Slope Direction.

Meaning it will only activate the state if is going in the same direction as the slope.

Additive Forward Speed

Additive Value to add to the Speed of the Slide State

Additive Horizontal Speed

Additive Value to add to the Speed of the Slide State


Reactions

Use these reactions to add extra logic to your characters. E.g. Disable the Jump State if the character is going up on a slippery surface.

OnEnter

Invoked when the character enters the Ground Changer

OnExit

Invoked when the character enters the Ground Changer

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