✊Pick Up - Drop
✔
Overview


Requirements
Collider

Trigger Proxy

Pickable
How it works


How to set it up







Parameters

Pick Up Area
Hide Pick Area
Holder
Offsets
Item
Focused Item
Events

On Can Pick Item (Boolean)
On Item Picked (GameObject)
On Item Focused (GameObject)
On Picking (int)
On Dropping (int)
Methods and Properties
Pickable FocusedItem {get;}
bool Has_Item {get;}
public Pickable Item {get; set;}
void TryPickUp()
void TryPickUpDrop()
void TryDrop()
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