> For the complete documentation index, see [llms.txt](https://malbersanimations.gitbook.io/animal-controller/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://malbersanimations.gitbook.io/animal-controller/inventory-master.md).

# Inventory Master

## General Tab

<figure><img src="/files/8oSY7770msCzXQ3RAVfK" alt=""><figcaption></figcaption></figure>

### General

#### Character

The transform var for the Player/Main Character

#### Lock Character Input

If you want the inventory to lock the players movement when it is open

#### Save System Encryption

Are you using the Save/Load system? If so, do you want to encrypt your data when saving? (Adds small performance hit of around 15/20ms when saving).

#### Load Game On Start

Turn this on to Load your save data when the game starts

#### Stack Splitting

Turns on Stack Splitting for the Inventory

#### Stack Splitting Type

2 Different Types to Choose From:

* Classic - Allows you to choose how many to split
* Minecraft Method - Splits in half immediately with one click

### Modules

#### Turn On Notifications

Are you using the Notifications Manager? If so turn this on and see this section: [Notification Setup](/animal-controller/basic-setup-instructions/setting-up-the-notifications.md)

#### Shop System

Are you using the Shop System? If so, make sure to turn this on!

#### Currency

A global variable Int Var used for Currency. The default used is the Malbers Coins.

### Rarity Colors

A set of different rarity colors that you can use when setting the rarities of your items!\
Custom Rarities will be coming in a future update!

## Buttons Tab

<figure><img src="/files/L9UkiFqEtYsGrqLmczhy" alt=""><figcaption></figcaption></figure>

#### Use Button

The reference to the use TransformVar

#### Delete Button

The reference to the delete TransformVar

#### Equip Button

The reference to the equip TransformVar

#### Drop Button

The reference to the drop TransformVar

#### Unequip Button

The reference to the unequip TransformVar

## References Tab

<figure><img src="/files/qDMgXqqPrGEDMEGhCoI5" alt=""><figcaption></figcaption></figure>

#### Inventory Parent Object

The Inventory Parent Object TransformVar

#### Buttons Panel

The Other Buttons TransformVar

#### Item Info Panel

The Item Info Panel TransformVar

#### Registered Inventories

The list of registered inventories TransformVar

#### Registered Items

The list of registered items

#### Camera Locking Event

The Malbers Event associated with locking the camera when the Inventory is opened

## Debug

<figure><img src="/files/SX9WypX3tMxMtBrkFPie" alt=""><figcaption></figcaption></figure>

#### Turn on Debug Messages

Turns on debug messages which output to the console e.g.

<figure><img src="/files/p7L6E1yl44zsGeIX0EsY" alt=""><figcaption></figcaption></figure>
