> For the complete documentation index, see [llms.txt](https://malbersanimations.gitbook.io/animal-controller/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://malbersanimations.gitbook.io/animal-controller/utilities/effect-behavior.md).

# Effect Behavior

## Overview

The Effect Behavior connects the animations states to the Effect Manager.

It Plays or stops an effect during the normalized time of an animation

<figure><img src="/files/2zeqAUeO4qrxSNG8jXx5" alt=""><figcaption></figcaption></figure>

## Parameters

### Dynamic Managers

Enable this parameter to update the search for the Effect Manager every time the Effect is activated.&#x20;

E.g. A weapon is an external object and it can have an effect manager. This parameter must be true to activate an effect in the weapon using the Manager in that object.

### ID

ID of the Effect to activate.. Check ID on the Effect Manager

### Action

Play or Stop the Effect

### Time

Normalized time of the Animation. When to play or stop the effect

### Execute on Exit

If the animation is interrupted, Execute the Effect as soon as it starts transitioning to another Animation State

### Ignore In Transition

Ignore the effect if execute is called in Transition and the next transition is this list. Use the name of the Animation State


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