Effect Behavior
Overview
The Effect Behavior connects the animations states to the Effect Manager.
It Plays or stops an effect during the normalized time of an animation
Parameters
Dynamic Managers
Enable this parameter to update the search for the Effect Manager every time the Effect is activated.
E.g. A weapon is an external object and it can have an effect manager. This parameter must be true to activate an effect in the weapon using the Manager in that object.
ID
ID of the Effect to activate.. Check ID on the Effect Manager
Action
Play or Stop the Effect
Time
Normalized time of the Animation. When to play or stop the effect
Execute on Exit
If the animation is interrupted, Execute the Effect as soon as it starts transitioning to another Animation State
Ignore In Transition
Ignore the effect if execute is called in Transition and the next transition is this list. Use the name of the Animation State
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