Effect Behavior

Overview

The Effect Behavior connects the animations states to the Effect Manager.

It Plays or stops an effect during the normalized time of an animation

Parameters

Dynamic Managers

Enable this parameter to update the search for the Effect Manager every time the Effect is activated.

E.g. A weapon is an external object and it can have an effect manager. This parameter must be true to activate an effect in the weapon using the Manager in that object.

ID

ID of the Effect to activate.. Check ID on the Effect Manager

Action

Play or Stop the Effect

Time

Normalized time of the Animation. When to play or stop the effect

Execute on Exit

If the animation is interrupted, Execute the Effect as soon as it starts transitioning to another Animation State

Ignore In Transition

Ignore the effect if execute is called in Transition and the next transition is this list. Use the name of the Animation State

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