Selector Data

Overview

The Data are 'Scriptable Objects Assets' used to save all the important values of the Selector, like Coins, Locked Items, Item Amount.

To create a Data Asset go to Assets -> Create -> MalbersAnimations -> Ultimate Selector -> SelectorData.

Parameters

Use PlayerPref

PlayerPref Key

Save

Coins

Restore Coins

Locked

Restore Locked

Items Amount

Restore Items Amount

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