Selector Data
Overview
The Data are 'Scriptable Objects Assets' used to save all the important values of the Selector, like Coins, Locked Items, Item Amount.
To create a Data Asset go to Assets -> Create -> MalbersAnimations -> Ultimate Selector -> SelectorData.

Parameters
Use PlayerPref
PlayerPref Key
Save
Coins
Restore Coins
Locked
Restore Locked
Items Amount
Restore Items Amount
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