IAITarget
Properties
float StopDistance();
float StopDistance();float SlowDistance();
float SlowDistance();Vector3 GetPosition();
Vector3 GetPosition();Vector3 GetCenter();
Vector3 GetCenter();WayPointType TargetType { get; }
WayPointType TargetType { get; }void TargetArrived(GameObject target
void TargetArrived(GameObject targetLast updated