⚔️MMelee
1.5.0
Overview
All the melee weapons will be managed by this component. Swords, axes, spears etc.
All the common properties of a weapon remain the same.

Requirements
Melee weapons require a collider set as a trigger to interact with other objects and characters

Parameters
Ignore Static Objects
Do not interact with objects where Set Static is true
Prevent Duplicate Damage
Prevent damaging the same damageable twice in a single attack
Melee Trigger [Required]
Reference for the collider doing all the interactions
Ground Attacks: Ground Combo
Set the mode used on the Combo Manager to apply combos with the weapon while it is on the ground.

Ground Attack Abilities
If the ground combo is Empty, you can select which abilities of the Weapon Mode will be used to attack. These abilities will be picked randomly
Riding Attack Abilities
While the Character is mounted, use a different set of Abilities.
Use Camera Side
While mounting an animal, the attack on the weapon be played on the side the camera is pointing relative to the horse (E.g. the rider will swing the sword on the right of the horse if the camera is on the left side )
Invert side
The Attack will be inverted while mounted.
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