> For the complete documentation index, see [llms.txt](https://malbersanimations.gitbook.io/animal-controller/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://malbersanimations.gitbook.io/animal-controller/main-components/weapon-manager/mweapon-damage-properties.md).

# MWeapon \[Damage] Properties

## Overview

All weapons inherit from the MWeapon class and share the following Damage properties.

## \[Damage] Properties

<figure><img src="/files/MFaFw4wYdPe6OmlNMQA9" alt="" width="487"><figcaption></figcaption></figure>

### Rate

The time delay between attacks. Once a weapon has attacked or released a projectile. it will wait until this time to release the next attack

<figure><img src="/files/Nbr64xtPs1lcTmKQdjh0" alt="" width="563"><figcaption></figcaption></figure>

### Automatic

It continues to attack if the Main Input is still pressed down.

### Charge time

Weapons can be charged before releasing the attack. E.g. The bow can bend to fire the arrow.

### Charge time Curve

Evaluate the Charge value in the Curve

### Max Charge

The max value of the charge that goes from 0 to this value.

### Charge Character Multiplier (CM)

Charge multiplier to Apply to the Character Charge Value (For the Animator Parameter)

### Stat Modifier

When the weapon impacts with an object that has the Stats component. It will modify the stat set on this parameter

### Pure Damage

When this parameter is set to true, it completely ignores the Damageable Multiplier value.

### Critical Chance

Chance to cause a Critical Damage. 1 = it is always critical

### Critical Multiplier

If the damage was critical. It will multiply the value of the Stat Multiplier value by this value

### Element

Type of Elemental damage this weapon will inflict
