General - Look
Last updated
Last updated
The animal will look for an Object using a Cone View
The range for looking forward and finding something
The angle betwen 0-360 to find something
Allows you to shorten the look ray to not find ground by mistake
What to Look for. Various Options Include:
Main Animal Player
Malbers Tag
Unity Tag
Zones
GameObject
Closest Waypoint
Current Target
Transform Var
GameObject Var
Runtime GameObject Var
What are the layers to look out for for obstacles that would block the vision?
Do we assign target to the found object when found?
Do we set a Move To order when we find the object?
What color is the display in the scene view showing our look range?