> For the complete documentation index, see [llms.txt](https://malbersanimations.gitbook.io/animal-controller/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://malbersanimations.gitbook.io/animal-controller/main-components/ai/animal-brain/decisions/general-look.md).

# General - Look

The animal will look for an Object using a Cone View

<figure><img src="/files/uTh7C7r5tmrubiSnqeV5" alt=""><figcaption></figcaption></figure>

## Additional Parameters

### Look Range

The range for looking forward and finding something

### Look Angle

The angle betwen 0-360 to find something

### Look Multiplier

Allows you to shorten the look ray to not find ground by mistake

### Look For

What to Look for. Various Options Include:

* Main Animal Player
* Malbers Tag
* Unity Tag
* Zones
* GameObject
* Closest Waypoint
* Current Target
* Transform Var
* GameObject Var
* Runtime GameObject Var

### Obstacle Layer

What are the layers to look out for for obstacles that would block the vision?

### Assign Target

Do we assign target to the found object when found?

### Move To Target

Do we set a Move To order when we find the object?

### Debug Color

What color is the display in the scene view showing our look range?
