Movement - Check Target
Check and Compare against the current Target assigned in the Ai Control component
Additional Parameters
Target Name
OPTIONAL - Use if you want to know if we have arrived at a specific target
Compare
Various Options
Is Null
Is Transform Var
Is in Runtime Set
Has Name
Set
Is the Target inside of the Runtime GameObject Set?
Transform
Specify which Transform Var to Check against
Name
Has the current target this name?
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