> For the complete documentation index, see [llms.txt](https://malbersanimations.gitbook.io/animal-controller/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://malbersanimations.gitbook.io/animal-controller/main-components/ai/animal-brain/decisions/movement-check-target.md).

# Movement - Check Target

Check and Compare against the current Target assigned in the Ai Control component

<figure><img src="/files/DBO8hsgk5i1kRhMvph4l" alt=""><figcaption></figcaption></figure>

## Additional Parameters

### Target Name

OPTIONAL - Use if you want to know if we have arrived at a specific target

### Compare

Various Options

* Is Null
* Is Transform Var
* Is in Runtime Set
* Has Name

### Set

Is the Target inside of the Runtime GameObject Set?

### Transform

Specify which Transform Var to Check against

### Name

Has the current target this name?
