# Movement - Check Target

Check and Compare against the current Target assigned in the Ai Control component

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## Additional Parameters

### Target Name

OPTIONAL - Use if you want to know if we have arrived at a specific target

### Compare

Various Options

* Is Null
* Is Transform Var
* Is in Runtime Set
* Has Name

### Set

Is the Target inside of the Runtime GameObject Set?

### Transform

Specify which Transform Var to Check against

### Name

Has the current target this name?
