Movement - Check Target

Check and Compare against the current Target assigned in the Ai Control component

Additional Parameters

Target Name

OPTIONAL - Use if you want to know if we have arrived at a specific target

Compare

Various Options

  • Is Null

  • Is Transform Var

  • Is in Runtime Set

  • Has Name

Set

Is the Target inside of the Runtime GameObject Set?

Transform

Specify which Transform Var to Check against

Name

Has the current target this name?

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