For the complete documentation index, see llms.txt. This page is also available as Markdown.

Decisions

Overview

The decisions are logics that will be checked constantly while the Animal is playing an AI State. If the Animal

Common Properties

Name

Name of the Decision

Description

Description to fill what your Decision does.

Decision ID

ID to identify which is the Decision playing at the moment. This is the value the Brain Event On Decision Succeeded will send.

Send

If this value is Set to True it will send to the Brain if the Decision was true. if it is false it will send to the brain the False result.

Interval

Interval time the Decision will be checked by the brain. Higher values will have better performance but less accuracy

Default Decisions

General

AND

Check Stat

Compare Stats

Look

OR

Is Task Done?

Wait

Movement

Has Arrived

Check Target

Animal

Check Mode

Check Stance

Check State

Variables

Check Scriptable Variable

Check Transform Var

Check Variable Listener

Runtime Set

Is Target In Runtime Set

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