Animal Controller
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On this page
  • Overview
  • Common Properties
  • Name
  • Description
  • Message ID
  • Wait For Previous Task
  • Update Interval
  • Default Tasks
  • General
  • Chance
  • Empty
  • Invoke Event
  • Send Message
  • Play Audio
  • Quick Align
  • Reaction
  • Set Look-At Aim
  • Set Stat
  • Wait
  • Animal
  • Set Speed
  • Set Play Mode
  • Set State
  • Set Stance
  • Set Strafe
  • Movement
  • Movement-Stop
  • Patrol
  • Set Destination
  • Set Target
  • Variables
  • Set Var Listener
  • Weapons
  • Weapon Tasks

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  1. Main Components
  2. AI
  3. Animal Brain

Tasks

PreviousAI StatesNextGeneral - Chance

Last updated 1 year ago

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Overview

Task are logics that will be executed Once an AI State starts. It can be simple tasks like changing the speed on the animal, playing a mode, changing the stance or more complex task like sending movement to the AI control to Patrol

Common Properties

Not all common properties will appear on every task.

Name

Name of the Task

Description

Description to fill what the Task does.

Message ID

ID to identify which is the task playing at the moment. This is the value the Brain Event OnTaskStarted will send.

Wait For Previous Task

Does this task need to wait for the previous task in the list before activating?

Update Interval

How often should this task be checked? Lower numbers = better accuracy but lower performance.

Default Tasks

General

Animal

Movement

Variables

Weapons

🤖
Chance
Empty
Invoke Event
Send Message
Play Audio
Quick Align
Reaction
Set Look-At Aim
Set Stat
Wait
Set Speed
Set Play Mode
Set State
Set Stance
Set Strafe
Movement-Stop
Patrol
Set Destination
Set Target
Set Var Listener
Weapon Tasks
List of General Tasks as of 1.4.2
List of Animal Tasks as of 1.4.2
List of Movement Tasks as of 1.4.2
List of Variable Tasks as of 1.4.2