Tasks

Overview

Task are logics that will be executed Once an AI State starts. It can be simple tasks like changing the speed on the animal, playing a mode, changing the stance or more complex task like sending movement to the AI control to Patrol

Common Properties

Not all common properties will appear on every task.

Name

Name of the Task

Description

Description to fill what the Task does.

Message ID

ID to identify which is the task playing at the moment. This is the value the Brain Event OnTaskStarted will send.

Wait For Previous Task

Does this task need to wait for the previous task in the list before activating?

Update Interval

How often should this task be checked? Lower numbers = better accuracy but lower performance.

Default Tasks

General

Animal

Movement

Variables

Weapons

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