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THE OFFICIAL INTEGRATION IS PAUSED DUE TO A BUG ON GC SIDE.
Bug: GC animator makes duplicated behaviours on any animator (Unity Playable API bug)
Meanwhile, you can check this integration by RVR How it works:
1) Watch this video to get the tutorial: HAPxGC
2) At the 24:21 time frame, instead of -90 degrees for the root transform rotation change it to 0.
3) At the 14:36 time frame, instead of dragging the "Mount Points" gameObject, drag in the "Mount Base" gameObject.
And that's it, now you should be able to use HAP with GC.
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