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Bug: GC animator makes duplicated behaviours on any animator (Unity Playable API bug)

Meanwhile, you can check this integration by RVR How it works:

1) Watch this video to get the tutorial: HAPxGCarrow-up-right

2) At the 24:21 time frame, instead of -90 degrees for the root transform rotation change it to 0.

3) At the 14:36 time frame, instead of dragging the "Mount Points" gameObject, drag in the "Mount Base" gameObject.

And that's it, now you should be able to use HAP with GC.

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