# Invector Weapon Settings

## Melee Weapons

To use properly the weapons all Melee Weapons should have the **MMelee** component attached to them.&#x20;

That is why all Melee Weapons prefabs from the Invector Controller are overwritten with the Integration package. They already have that component properly attached and configured.

&#x20;(So you don't have to do it)

![](/files/82MNJWtZDntVUTQZ33Bs)

With a new Custom weapon you create, this is how you can properly set:

* Generate a Random Index. (Optional)
* Make sure **Holster** and Weapon **Type** is set up.
* On the Melee Tab. **Attacks** **= 2** and **Use Camera Side = True.** Set the reference for the Melee Trigger too.

![](/files/0BqHLrDKE7C5TJLVZ2lU)

*

To connect the Invector Melee weapon and the MMelee weapon scripts together,you will need to have:

On the **VMelee Weapon** Events these Listeners from the **MMelee**:

![](/files/-MJ9cpNnnLehcX6UNgra)

On the **MMelee** Events  this listener from the **VMelee Weapon:**

![](/files/-MJ9dqJo9vHkxyzOsCda)

## Handgun (Pistol)

asd

## Bow


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