Animal - Set/Play State
Last updated
Last updated
Plays a State on the Animal (Self or Target)
Select which State you want to play.
Play the state only when the animal has arrived to the target.
Who does the task affect? Self or Current Target?
What to do with the State - Several Options:
Activate
Allow Exit
Force Activate
Enable
Disable
Set Exit Status
When should the state play? Several Options:
On Start
On Update
On Exit
The cooldown to play the state again