Events
Last updated
Last updated
There are several tabs with various different events that can be invoked based off of Movement, States, Stances, Modes, Speeds and more!
Invokes when character is sprinting - check out the Locomotion page for further details.
Invokes when any movement is detected
Invokes when strafing is detected/turned on
Invokes when the character is grounded
Invokes when the character is teleported
Invokes when the state changes from one state to another
Invoked if the State is using State profile. This value is the Animator parameter Value for State Profile. E.g. Glide has different profiles (0 -> Paraglider, 1 -> Wings, 2 -> Umbrella)
Invokes On Enter or On Exit events when you either enter or exit a state.
Invokes when the stance changes from one to another
Invokes On Enter or On Exit events when you either enter or exit a stance
You can also access all of the different mode events for your different abilities from this location as well below the standard events in this section.
Invokes when a mode starts
Invokes when a mode ends
Can invoke when entering and exiting different speed sets, which can be specified via the Speed Set and the Speed Index
Invokes when the speed changes between sets.
Invokes when the movement on the Animal component is locked
Invokes when the input on the Animal component is locked
Invoke the Animation Namehash integer value everytime an animation changes in the animator.