Blend Shape Preset
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Overview
The Blend Shape Preset is simply an array of float values you can save of the Blend shapes you have modified.
You can use this presets to modify the blend shapes of a mesh and transform the animal from a cub to an adult
Parameters
Blend Time
Time to change smoothly between 2 presets
Blend Curve
Curve to follow when changing smoothly between 2 presets
Blend Shape Weights
List of the stored weights for the blendshape list
Public Methods and properties
void Load(SkinnedMeshRenderer mesh)
Instantly Load a preset to a skinned mesh
void SmoothBlend(MonoBehaviour coroutine, SkinnedMeshRenderer mesh)
Smoothly blend a preset to a skinned mesh, the Monobehaviour parameter[coroutine] is for execute a coroutine used on the smooth transition.
void SmoothBlend(MonoBehaviour coroutine)
void SmoothBlend(MonoBehaviour coroutine)
Stored a Monobehaviour for execute a coroutine for smoothing blend a preset on a skinned mesh. this should be called before
moothBlend(SkinnedMeshRenderer mesh)
void SmoothBlend(SkinnedMeshRenderer mesh)
Smoothly blend a preset to a skinned mesh. this method must be called after
SmoothBlend(MonoBehaviour coroutine)
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