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  • Overview
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  1. How to: Animal Controller

Create a Shootable Weapon From Scratch

PreviousAnimal Controller for HumanoidsNextHow to Fix weapons offset and values (Bow, Pistol)

Last updated 8 months ago

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Overview

Here are the steps for creating a shootable weapon from scratch. Let's use the pistol animations as an example for this exercise

Animations

The animations for any Shootable weapon should be an upped body animation.

This animation will be masked to be played on the Upper Body Layer; Since these animations can be used while running, jumping, etc.

To create a correct blend-tree, Aim and Fire animations in all directions are needed.

South Positive, West, North, East, and South Negative animations are needed.

The shootable weapon can be used with only one animation when using strafing on the Animal Controller) but it won't be useful when riding a Horse. That is due to the horse moving on a different direction than the aiming direction

Aim Animations

The main aim animation needed is the North Aim animation (Aiming Forward)

With these 5 animations you can create the proper Blendtree using the Aim Horizontal Animator Parameter

Fire Animations

With these 5 animations you can create the proper Blendtree using the Aim Horizontal Animator Parameter

Reload Animations

If the weapon can reload you will apply only one animation.

Arm Pose Animations

There are several Arm Pose Animations created to hold weapons inside the Animal Controler, you can find those here in this path:

These are simple poses that are played in loop while the weapon is equipped

Animator

Mode

Abilities

IK

🧐
-South, West, North, East, and +South Animatinos for Aiming horizontally
-South, West, North, East, and +South Animatinos for Firing horizontally