📣MEvent Listener
Listen to the MEvents and respond to them via Unity Events
Last updated
Listen to the MEvents and respond to them via Unity Events
Last updated
The MEvent Listener Component is a List of MEvents Assets.
It uses Unity Events to send the data received by each MEvent to all the components attached to a gameObject.
Is heavily based on the Talk about Scriptable Architecture by Ryan Ripple
IMPORTANT: Events on the List should NOT repeat
When a MEvent is selected on the list it will show the Description of the MEvent on a Green Help Box. You will also gain access to the different type of Responses.
Receive an void value from the event.
Receive an bool value from the event.
Receive an float value from the event.
Receive an integer value from the event.
By enabling this option the Int Comparer list will be showed. That way you can response to an specific value of the Integer value sent by the event.
Receive an string value from the event.
Receive an gameObject value from the event.
Receive an Transform value from the event.
Receive an Vector3 value from the event.
Receive an Vector2 value from the event.