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Overview
References Section
Animator
Reference for the Animator component of the Animal
RigidBody
Reference for the Rigidbody component of the Animal
Main Camera
Reference for the Main Camera
Aimer
Reference for the aimer component (if being used)
Free Movement Section
Rotator
Reference for the rotator gameobject. Used to add extra rotations to the character when gliding etc.
This is required for States like Fly and Underwater Swimming
Root Bone
Bone to identify the Main Root Bone of the animal. Mainly used for Timeline and Flying animals.
Lock Inputs Section
Sleep
Allows you to disable the controller without disabling the component
Lock Input
Disable all the Mode/State Inputs. E.g (Jump, Fly, Attacks, Actions)
Lock Movement
Disable the Movement Input. Horizontal, vertical and UpDown axis Inputs.
Lock Forward
Sets to Zero the Z on the movement Axis when this is set to true.
Lock Horizontal
Sets to Zero the X on the Movement Axis when this is set to true
Lock UpDown
Sets to Zero the Y on the Movement Axis when this is set to true
Required Animator Parameters
A list of all the Required Animator Paramaters.
Hover over each one to find out what they are for!
Optional Animator Parameters
A list of all optional animator parameters.
Hover over each one to find out what they are for!
Extras Section
Type
Allows the Animal to have an ID for Additive Pose Fixing
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