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Overview

References Section

Animator

Reference for the Animator component of the Animal

RigidBody

Reference for the Rigidbody component of the Animal

Main Camera

Reference for the Main Camera

Aimer

Reference for the aimer component (if being used)

Free Movement Section

Rotator

Reference for the rotator gameobject. Used to add extra rotations to the character when gliding etc.

This is required for States like Fly and Underwater Swimming

Root Bone

Bone to identify the Main Root Bone of the animal. Mainly used for Timeline and Flying animals.

Lock Inputs Section

Sleep

Allows you to disable the controller without disabling the component

Lock Input

Disable all the Mode/State Inputs. E.g (Jump, Fly, Attacks, Actions)

Lock Movement

Disable the Movement Input. Horizontal, vertical and UpDown axis Inputs.

Lock Forward

Sets to Zero the Z on the movement Axis when this is set to true.

Lock Horizontal

Sets to Zero the X on the Movement Axis when this is set to true

Lock UpDown

Sets to Zero the Y on the Movement Axis when this is set to true

Required Animator Parameters

A list of all the Required Animator Paramaters.

Hover over each one to find out what they are for!

Optional Animator Parameters

A list of all optional animator parameters.

Hover over each one to find out what they are for!

Extras Section

Type

Allows the Animal to have an ID for Additive Pose Fixing

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