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Last updated
Last updated
Reference for the Animator component of the Animal
Reference for the Rigidbody component of the Animal
Reference for the Main Camera
Reference for the aimer component (if being used)
Reference for the rotator gameobject. Used to add extra rotations to the character when gliding etc.
Bone to identify the Main Root Bone of the animal. Mainly used for Timeline and Flying animals.
Allows you to disable the controller without disabling the component
Disable all the Mode/State Inputs. E.g (Jump, Fly, Attacks, Actions)
Disable the Movement Input. Horizontal, vertical and UpDown axis Inputs.
Sets to Zero the Z on the movement Axis when this is set to true.
Sets to Zero the X on the Movement Axis when this is set to true
Sets to Zero the Y on the Movement Axis when this is set to true
A list of all the Required Animator Paramaters.
Hover over each one to find out what they are for!
A list of all optional animator parameters.
Hover over each one to find out what they are for!
Allows the Animal to have an ID for Additive Pose Fixing
This is required for States like and