> For the complete documentation index, see [llms.txt](https://malbersanimations.gitbook.io/animal-controller/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://malbersanimations.gitbook.io/animal-controller/basic-setup-instructions/setting-up-item-inventory-types.md).

# Setting up Item/Inventory Types

<figure><img src="/files/ZNmtxccQkQgODBq3MG6R" alt=""><figcaption></figcaption></figure>

Item/Inventory types are incredibly important within the Inventory System. \
\
What these essentially do, is allow us to categorise our items and then insert them into the corresponding Inventory type.&#x20;

### Example

E.g. Let's say I have a Weapon. I give it the Weapon Item Type:<br>

<figure><img src="/files/4UGwMVFP2rUv8pId5qUy" alt=""><figcaption></figcaption></figure>

I also have a corresponding Inventory with that Weapon type:<br>

<figure><img src="/files/zWgpRkRwdiobPqaTvQk4" alt=""><figcaption></figcaption></figure>

Whenever I pick up this Weapon, it will now automatically go into the Inventory with the matching type.&#x20;

### **Creating a New Type**

If you want to create a new Item/Inventory type, the easiest way is just to copy/paste an existing type in the Malbers Animations -> Integrations -> Inventory System -> TypeIDS folder.

Then change the Display Name and the ID.

{% hint style="danger" %}
**The ID MUST be Unique.**
{% endhint %}
