> For the complete documentation index, see [llms.txt](https://malbersanimations.gitbook.io/animal-controller/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://malbersanimations.gitbook.io/animal-controller/global-components/stats/modify-stat-component.md).

# Modify Stat \<Component>

## Overview

The modify Stat component is a great tool to modify several **Stats** of a character. Is usually used with a Trigger Enter component or it can be connected to an Event that has as a parameter a GameObject, Component or Monobehaviour property.&#x20;

![](https://963537199-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-Lzhr1XSMzMqNXjRnNlb%2F-MJUEZeyGO_ogztCuLHl%2F-MJUHPZwYYOVU78etdAf%2Fimage.png?alt=media\&token=12d3f8a4-e575-49df-82cf-554240e3b727)

It uses the [**Stat Modifier**](/animal-controller/global-components/stats/stat-modifiers.md)  class to modify each stats.

## Parameters

### Stats

Reference to the stats to modify

### List

List of Stat modifiers that it will be applied to the stat

## Properties and Methods

### `void Modify(Component stats)`

> Uses the parameters \<stats> to find a Stats Component and applies the modifications. Use this with an Unity Event
